..
assetBrowser
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
2025-08-03 12:03:02 -05:00
base
add a datablock namespace hook for onInspect
2025-02-15 17:38:11 -06:00
classIcons
renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms.
2025-05-25 15:30:13 -05:00
componentEditor
Implementation of Nils' UI work for updated theming, functionality and style for the editors suite
2023-09-08 22:44:18 -05:00
convexEditor
fix several missing palletbars
2024-12-29 15:59:08 -06:00
datablockEditor
Sanitize the window resizing scripts
2024-09-13 20:14:43 +02:00
debugger
Implementation of Nils' UI work for updated theming, functionality and style for the editors suite
2023-09-08 22:44:18 -05:00
decalEditor
fix several missing palletbars
2024-12-29 15:59:08 -06:00
editorClasses
Implementation of Nils' UI work for updated theming, functionality and style for the editors suite
2023-09-08 22:44:18 -05:00
editorCore
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
forestEditor
fix several missing palletbars
2024-12-29 15:59:08 -06:00
gui
- Fixes issue with resizing for the inspector panel of the updated MatEd where it would cut off
2025-08-06 01:34:59 -05:00
guiEditor
gui types using image_asset
2025-01-23 22:12:57 +00:00
levels
fix the other previewss
2025-03-28 13:00:25 +00:00
materialEditor
- Fixes issue with resizing for the inspector panel of the updated MatEd where it would cut off
2025-08-06 01:34:59 -05:00
meshRoadEditor
fix several missing palletbars
2024-12-29 15:59:08 -06:00
missionAreaEditor
remove terrain dependency from mission area
2025-06-15 12:41:47 +01:00
navEditor
fix tree selection
2025-07-28 10:02:52 +01:00
particleEditor
Sanitize the window resizing scripts
2024-09-13 20:14:43 +02:00
physicsTools
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
projectImporter
Fix handling of filenames starting with ./
2023-02-26 16:00:09 -07:00
resources
pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard
2023-03-07 16:09:11 -06:00
riverEditor
all DECLARE_IMAGEASSET refactored
2025-01-23 22:12:55 +00:00
roadEditor
fix several missing palletbars
2024-12-29 15:59:08 -06:00
shaderEditor /gui
shader node editor test
2024-03-03 21:13:58 +00:00
shapeEditor
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
2025-08-03 12:03:02 -05:00
shapes
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
VerveEditor
Streamlined baseUI profiles
2023-12-18 23:49:13 -06:00
VPathEditor
Sanitize the window resizing scripts
2024-09-13 20:14:43 +02:00
windowConsole
Add extra increased font size to Windowed Console
2024-09-24 21:43:01 +02:00
worldEditor
- Fixes issue with resizing for the inspector panel of the updated MatEd where it would cut off
2025-08-06 01:34:59 -05:00
main.tscript
shift prototyping UI into tools proper
2025-05-17 16:25:07 -05:00
settings.xml
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
2025-05-25 07:40:10 -05:00
tools.module
followup: readd, and rename the module.ScriptFile entries to thier lower case
2021-07-20 12:15:05 -05:00
tools.tscript
Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls.
2025-04-22 18:20:12 -05:00