Torque3D/Templates/BaseGame/game/tools
JeffR c894728644 - Fixes issue with resizing for the inspector panel of the updated MatEd where it would cut off
- Fixes refresh behavior where it'd refresh while you were doing a 'long action' like dragging a slider or range value
- Fixes issue where the scroll position would reset when modifying some fields
- Fixed issue where saving a composite texture could save it to the game root directory
- Fixed issue where opening the mat ed for the first time with an object selected could have the inspector not inspect the object
2025-08-06 01:34:59 -05:00
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assetBrowser Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
base add a datablock namespace hook for onInspect 2025-02-15 17:38:11 -06:00
classIcons renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms. 2025-05-25 15:30:13 -05:00
componentEditor Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
convexEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
datablockEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
debugger Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
decalEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
editorClasses Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
editorCore - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
forestEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
gui - Fixes issue with resizing for the inspector panel of the updated MatEd where it would cut off 2025-08-06 01:34:59 -05:00
guiEditor gui types using image_asset 2025-01-23 22:12:57 +00:00
levels fix the other previewss 2025-03-28 13:00:25 +00:00
materialEditor - Fixes issue with resizing for the inspector panel of the updated MatEd where it would cut off 2025-08-06 01:34:59 -05:00
meshRoadEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
missionAreaEditor remove terrain dependency from mission area 2025-06-15 12:41:47 +01:00
navEditor fix tree selection 2025-07-28 10:02:52 +01:00
particleEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Fix handling of filenames starting with ./ 2023-02-26 16:00:09 -07:00
resources pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard 2023-03-07 16:09:11 -06:00
riverEditor all DECLARE_IMAGEASSET refactored 2025-01-23 22:12:55 +00:00
roadEditor fix several missing palletbars 2024-12-29 15:59:08 -06:00
shaderEditor/gui shader node editor test 2024-03-03 21:13:58 +00:00
shapeEditor Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
VPathEditor Sanitize the window resizing scripts 2024-09-13 20:14:43 +02:00
windowConsole Add extra increased font size to Windowed Console 2024-09-24 21:43:01 +02:00
worldEditor - Fixes issue with resizing for the inspector panel of the updated MatEd where it would cut off 2025-08-06 01:34:59 -05:00
main.tscript shift prototyping UI into tools proper 2025-05-17 16:25:07 -05:00
settings.xml - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls. 2025-04-22 18:20:12 -05:00