..
fieldTypes
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
2022-08-30 01:29:39 -05:00
images
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
messageBoxes
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
assimpImport.ed.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
assimpImport.ed.tscript
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
AssimpImportDlg,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
colladaImport.ed.gui
Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
2021-12-04 22:47:10 -06:00
ColladaImportDlg,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
colorPicker.ed.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
ColorPickerDlg,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
CubemapEditor.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
cubemapEditor.gui
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
cursors.ed.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
EditorLoadingGui,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
EditorLoadingGui.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
EditorSettingsWindow,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
EditorSettingsWindow.ed.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
editorSettingsWindow.ed.tscript
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
2022-04-06 01:08:20 -05:00
fileDialogBase.ed.tscript
lotsa fixes.
2021-05-04 21:18:15 -04:00
guiDialogs.ed.tscript
Added changes missed via merge failures.
2021-07-20 20:05:49 -05:00
GuiEaseEditDlg,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
GuiEaseEditDlg.ed.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
GuiEaseEditDlg.ed.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
guiObjectInspector.ed.gui
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
guiObjectInspector.ed.tscript
lotsa fixes.
2021-05-04 21:18:15 -04:00
materialSelector.ed.gui
Clean up more evals that have local variables are not working correctly.
2021-09-12 15:09:33 -04:00
MaterialSelectorOverlay, EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
objectSelection.ed.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
openFileDialog.ed.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
postFXEditor.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
postFxEditor.gui
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
postFxEditor.tscript
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
2022-08-26 15:25:17 -05:00
profilerGraph.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
profilerGraph.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
ProfilerGraphGui.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
profiles.ed.tscript
Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
2022-05-31 00:26:20 -05:00
RenderTargetVisualizer.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
renderTargetVisualizer.ed.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
renderTargetVisualizer.ed.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
saveChangesMBDlg.ed.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
saveFileDialog.ed.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
ScriptEditorDlg,EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
scriptEditorDlg.ed.gui
Clean up more evals that have local variables are not working correctly.
2021-09-12 15:09:33 -04:00
simViewDlg, EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
simViewDlg.ed.gui
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
toolsMessageBoxSaveChangesDlg, EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
uvEditor.ed.gui
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
2022-06-09 16:29:32 -05:00
UVEditorOverlay, EditorGuiGroup.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00