..
assetBrowser
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
2022-08-26 15:25:17 -05:00
base
Fixes and cleans up various issues and error spam for core and tools folders
2022-03-17 02:43:18 -05:00
classIcons
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
componentEditor
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
convexEditor
Fixes bounds scaling issue making the object box in the editor be double the convex's size
2022-06-12 04:27:32 -05:00
datablockEditor
Fixes and cleans up various issues and error spam for core and tools folders
2022-03-17 02:43:18 -05:00
debugger
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
decalEditor
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
2021-11-14 21:39:51 -06:00
editorClasses
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00
forestEditor
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
2022-08-26 15:25:17 -05:00
gui
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
2022-08-30 01:29:39 -05:00
guiEditor
Add 1440p & 4K resolutions to Gui Editor
2022-08-16 00:21:27 +01:00
levels
Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
2022-05-31 00:26:20 -05:00
MainEditor /guis
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
materialEditor
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
meshRoadEditor
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
2022-08-26 15:25:17 -05:00
missionAreaEditor
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
2021-10-28 23:52:58 -05:00
navEditor
Fixes and cleans up various issues and error spam for core and tools folders
2022-03-17 02:43:18 -05:00
particleEditor
Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead.
2021-11-14 21:39:51 -06:00
physicsTools
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
projectImporter
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
2022-03-31 18:58:06 -05:00
resources
Removed unneeded default irradiance and prefilter cubemaps, and their convars
2022-04-03 20:00:30 -05:00
riverEditor
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
2022-08-26 15:25:17 -05:00
roadEditor
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
2022-08-26 15:25:17 -05:00
shapeEditor
Adds animations for Playerbot
2022-06-21 00:25:03 -05:00
shapes
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
VerveEditor
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
2021-10-28 23:52:58 -05:00
VPathEditor
Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
2021-12-04 22:47:10 -06:00
worldEditor
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
2022-08-26 15:25:17 -05:00
fbx.sis
Adds function to get material definition by mapTo usage
2020-08-24 04:41:17 -05:00
glb.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
gltf.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
main.tscript
Fixes and cleans up various issues and error spam for core and tools folders
2022-03-17 02:43:18 -05:00
settings.xml
Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
2022-05-31 00:26:20 -05:00
tools.module
followup: readd, and rename the module.ScriptFile entries to thier lower case
2021-07-20 12:15:05 -05:00
tools.tscript
followup: readd, and rename the module.ScriptFile entries to thier lower case
2021-07-20 12:15:05 -05:00