Torque3D/Templates/BaseGame/game/core
JeffR c7763fe3ec Added cleanup of exec stack for module when it's finished to avoid duplicate executions
Added proper container bracketing for the main menu buttons and made that the main navigation target
Added logic to UINav to prevent needlessly re-setting the root page if it already is the root page, which would break the navigation stack
Added logic to UINav toprevent needlessly adding duplicate pages whicn would break the navigation stack
Added logic to close the chooseLevelDlg page when the level is loaded to avoid the page being left hanging on the nav stack
Fixed assetId for no preview image fallback on the chooseLevelDlg page
Fixed display of icons in the shape editor shape helper section
Fixed name lookup on terrain material editor dialogue which would break saving of terrain materials
Disables TORQUE_SFX_DirectX which is currently not in use and nonfunctional
2022-06-02 20:17:23 -05:00
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clientServer ensure MissionCleanup exists before .mis load 2022-03-08 17:52:42 -06:00
console Make the Console Sane Again 2022-04-27 21:28:49 -04:00
gameObjects Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
gui Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation 2022-05-06 23:39:16 -05:00
lighting Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
postFX Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
rendering Fixed graphical level values to set defaultAnisotropy instead of vsync 2022-05-11 00:58:14 -05:00
sfx remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
utility Added cleanup of exec stack for module when it's finished to avoid duplicate executions 2022-06-02 20:17:23 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00