ensure MissionCleanup exists before .mis load

This commit is contained in:
AzaezelX 2022-03-08 17:52:42 -06:00
parent 916121a1bd
commit 4d336e9ecf

View file

@ -86,6 +86,13 @@ function loadMissionStage2()
// Create the mission group off the ServerGroup
$instantGroup = ServerGroup;
// Mission cleanup group. This is where run time components will reside. The MissionCleanup
// group will be added to the ServerGroup.
new SimGroup( MissionCleanup );
// Make the MissionCleanup group the place where all new objects will automatically be added.
$instantGroup = MissionCleanup;
// Make sure the mission exists
%file = $Server::MissionFile;
@ -120,12 +127,6 @@ function loadMissionStage2()
if( isObject( theLevelInfo ) )
$Server::MissionName = theLevelInfo.levelName;
// Mission cleanup group. This is where run time components will reside. The MissionCleanup
// group will be added to the ServerGroup.
new SimGroup( MissionCleanup );
// Make the MissionCleanup group the place where all new objects will automatically be added.
$instantGroup = MissionCleanup;
%hasGameMode = callGamemodeFunction("onCreateGame");