Torque3D/Engine/source/T3D/assets
Areloch 25758d3148 Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
Added navigation history to AB, as well as ability to navigate via forward and backward buttons and breadcrumb buttons
Added folder 'asset type', allowing you to create, rename, delete and move folders via the asset browser for better organization
Adjusted various behaviors to work with the address-driven navigation/organization of the AB
Expanded visibility options for the AB and integrated them into editor settings so they are retained
Added Search field for searching the folder structure, in addition to the existing preview tiles search
Adjusted drag-n-drop behavior of the platform code so it accepts dropping folders
Added ability to dump active PostEffects list to see what is currently running
Added ability to mark specific items in GuiTreeViewCtrl as hidden
Made reflection probe bounds boxes translucent rather than wireframe to improve editing visibility
Added expanded loose file references to LevelAsset for common companion files like decals and posteffect scrips
Added editor setting for Editor Layout Mode, allowing you to set the editor into 'Modern' layout.
Added editor settings to set default import config ruleset, and also ability to set auto-import. If both of these are set, then as long as the importing assets have no errors, they will auto-process and the user doesn't need to manually check and confirm them via the asset import window
2019-10-20 02:47:15 -05:00
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ComponentAsset.cpp Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
ComponentAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
CppAsset.cpp Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
CppAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
CubemapAsset.cpp Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
CubemapAsset.h Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
ExampleAsset.cpp Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
GameObjectAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
GUIAsset.cpp Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
GUIAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
ImageAsset.cpp Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
ImageAsset.h Adds test shapes of Kork and SpaceOrc 2019-05-28 17:24:29 -05:00
LevelAsset.cpp Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
LevelAsset.h Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
MaterialAsset.cpp Adds test shapes of Kork and SpaceOrc 2019-05-28 17:24:29 -05:00
MaterialAsset.h Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development 2019-05-06 01:49:58 -05:00
ParticleAsset.cpp Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
ParticleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp Post FX script file initialization 2019-07-15 00:38:53 -05:00
PostEffectAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
ScriptAsset.cpp Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
ScriptAsset.h Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
ShapeAnimationAsset.cpp Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
ShapeAnimationAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
ShapeAsset.cpp Various fixes 2019-05-11 21:42:27 -05:00
ShapeAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
SoundAsset.cpp Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
SoundAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
stateMachineAsset.cpp Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
stateMachineAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
TerrainAsset.cpp Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
TerrainAsset.h Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
TerrainMaterialAsset.cpp Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
TerrainMaterialAsset.h Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00