mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-18 14:13:48 +00:00
Post FX script file initialization
This commit is contained in:
parent
6e2560ee46
commit
a79e2a572c
3 changed files with 6 additions and 2 deletions
|
|
@ -126,12 +126,16 @@ void PostEffectAsset::copyTo(SimObject* object)
|
|||
|
||||
void PostEffectAsset::initializeAsset()
|
||||
{
|
||||
mScriptFile = expandAssetFilePath(mScriptFile);
|
||||
|
||||
if (Platform::isFile(mScriptFile))
|
||||
Con::executeFile(mScriptFile, false, false);
|
||||
}
|
||||
|
||||
void PostEffectAsset::onAssetRefresh()
|
||||
{
|
||||
mScriptFile = expandAssetFilePath(mScriptFile);
|
||||
|
||||
if (Platform::isFile(mScriptFile))
|
||||
Con::executeFile(mScriptFile, false, false);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -67,4 +67,4 @@ namespace IBLUtilities
|
|||
F32 areaElement(F32 x, F32 y);
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -863,4 +863,4 @@ MatrixF PlaneReflector::getFrustumClipProj( MatrixF &modelview )
|
|||
proj.mul( rotMat ); // restore Torque rotation
|
||||
|
||||
return proj;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue