Post FX script file initialization

This commit is contained in:
Areloch 2019-07-15 00:38:53 -05:00
parent 6e2560ee46
commit a79e2a572c
3 changed files with 6 additions and 2 deletions

View file

@ -126,12 +126,16 @@ void PostEffectAsset::copyTo(SimObject* object)
void PostEffectAsset::initializeAsset()
{
mScriptFile = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}
void PostEffectAsset::onAssetRefresh()
{
mScriptFile = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}

View file

@ -67,4 +67,4 @@ namespace IBLUtilities
F32 areaElement(F32 x, F32 y);
};
#endif
#endif

View file

@ -863,4 +863,4 @@ MatrixF PlaneReflector::getFrustumClipProj( MatrixF &modelview )
proj.mul( rotMat ); // restore Torque rotation
return proj;
}
}