..
assetImporter.cpp
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
assetImporter.h
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
assetImporter_ScriptBinding.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
CppAsset.cpp
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
CppAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
CubemapAsset.cpp
refactor new IsScriptFile method to be zip-safe
2021-07-22 20:55:46 -05:00
CubemapAsset.h
Implemented proper ScriptAsset execution on load
2019-09-13 00:27:48 -05:00
ExampleAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
ExampleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp
zip support followup
2021-07-22 21:27:13 -05:00
GameObjectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
GUIAsset.cpp
refactor new IsScriptFile method to be zip-safe
2021-07-22 20:55:46 -05:00
GUIAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
ImageAsset.cpp
zip support followup
2021-07-22 21:27:13 -05:00
ImageAsset.h
Added changes missed via merge failures.
2021-07-20 20:05:49 -05:00
ImageAssetInspectors.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
LevelAsset.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
LevelAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
MaterialAsset.cpp
refactor new IsScriptFile method to be zip-safe
2021-07-22 20:55:46 -05:00
MaterialAsset.h
leverage isScriptFile
2021-07-22 12:02:23 -05:00
ParticleAsset.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
ParticleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp
refactor new IsScriptFile method to be zip-safe
2021-07-22 20:55:46 -05:00
PostEffectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ScriptAsset.cpp
refactor new IsScriptFile method to be zip-safe
2021-07-22 20:55:46 -05:00
ScriptAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.h
Integrates sound and shapeAnimation assets into the importer
2020-08-24 20:24:50 -05:00
ShapeAsset.cpp
Added getShapeConstructorFilePath console function on shapeAsset
2021-08-02 04:20:27 -05:00
ShapeAsset.h
remove fallback from INIT_SHAPEASSET / INIT_SHAPEASSET_ARRAY as it seems that was causing more harm than good somehow
2021-07-22 12:35:25 -05:00
SoundAsset.cpp
zip support followup
2021-07-22 21:27:13 -05:00
SoundAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
stateMachineAsset.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
stateMachineAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainAsset.cpp
zip support followup
2021-07-22 21:27:13 -05:00
TerrainAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp
zip support followup
2021-07-22 21:27:13 -05:00
TerrainMaterialAsset.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00