Torque3D/Templates/Full/game/scripts/client
DavidWyand-GG e917f1ea14 Allow audioData.cs.dso to execute
When using only compiled scripts, the isFile( "./audioData.cs" ) would
fail for audioData.cs.dso causing none of the audio data to load.  The
correct method is to use isScriptFile(), along with a fully qualified
file path, to check for either the .dso or .cs files.
2013-09-04 19:02:46 -04:00
..
audioData.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
chatHud.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
client.cs Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui. 2012-10-04 16:13:34 -04:00
default.bind.cs Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
defaults.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
game.cs Removing the controlsHelpDlg to reduce maintenance overhead. 2013-03-20 16:51:42 -04:00
init.cs Allow audioData.cs.dso to execute 2013-09-04 19:02:46 -04:00
messageHud.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
missionDownload.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
playerList.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
serverConnection.cs Removing the controlsHelpDlg to reduce maintenance overhead. 2013-03-20 16:51:42 -04:00
shaders.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00