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When using only compiled scripts, the isFile( "./audioData.cs" ) would fail for audioData.cs.dso causing none of the audio data to load. The correct method is to use isScriptFile(), along with a fully qualified file path, to check for either the .dso or .cs files. |
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|---|---|---|
| .. | ||
| audioData.cs | ||
| chatHud.cs | ||
| client.cs | ||
| default.bind.cs | ||
| defaults.cs | ||
| game.cs | ||
| init.cs | ||
| messageHud.cs | ||
| missionDownload.cs | ||
| playerList.cs | ||
| serverConnection.cs | ||
| shaders.cs | ||