Torque3D/Engine/source/windowManager
dottools 0f81ececae Engine SDL: Use screen space coordinates for both mouse pointer set and get position
Changed mouse pointer coordinates from client to screen space. Done in order to be consistent with existing engine comments, API help doc string, and how it used to work in Win32 window management code.
2022-05-30 16:14:18 -05:00
..
dedicated PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
mac conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
sdl Engine SDL: Use screen space coordinates for both mouse pointer set and get position 2022-05-30 16:14:18 -05:00
test Ported non-interactive window manager test. 2014-09-01 08:19:13 +10:00
win32 Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
platformCursorController.cpp Changes for Linux. 2015-01-19 01:44:36 +01:00
platformCursorController.h Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
platformInterface.cpp Modified files for SDL2. 2015-01-19 00:33:23 +01:00
platformWindow.cpp Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
platformWindow.h conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
platformWindowMgr.h Updated version of OTHGMars' updated window and resolution options modes. 2020-09-20 02:06:15 -05:00
windowInputGenerator.cpp Switches to absolute position for mouse tracking when the platform cursor is visible. 2019-02-13 14:12:12 -05:00
windowInputGenerator.h Switches to absolute position for mouse tracking when the platform cursor is visible. 2019-02-13 14:12:12 -05:00