Torque3D/Templates/BaseGame/game/tools/meshRoadEditor/main.cs
2020-10-04 00:19:43 +02:00

226 lines
9.4 KiB
C#

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function initializeMeshRoadEditor()
{
echo(" % - Initializing Mesh Road Editor");
exec( "./meshRoadEditor.cs" );
exec( "./meshRoadEditorGui.gui" );
exec( "./meshRoadEditorToolbar.gui");
exec( "./meshRoadEditorGui.cs" );
MeshRoadEditorGui.setVisible( false );
MeshRoadEditorOptionsWindow.setVisible( false );
MeshRoadEditorToolbar.setVisible( false );
MeshRoadEditorTreeWindow.setVisible( false );
EditorGui.add( MeshRoadEditorGui );
EditorGui.add( MeshRoadEditorOptionsWindow );
EditorGui.add( MeshRoadEditorToolbar );
EditorGui.add( MeshRoadEditorTreeWindow );
new ScriptObject( MeshRoadEditorPlugin )
{
superClass = "EditorPlugin";
editorGui = MeshRoadEditorGui;
};
%map = new ActionMap();
%map.bindCmd( keyboard, "backspace", "MeshRoadEditorGui.deleteNode();", "" );
%map.bindCmd( keyboard, "1", "MeshRoadEditorGui.prepSelectionMode();", "" );
%map.bindCmd( keyboard, "2", "ToolsPaletteArray->MeshRoadEditorMoveMode.performClick();", "" );
%map.bindCmd( keyboard, "3", "ToolsPaletteArray->MeshRoadEditorRotateMode.performClick();", "" );
%map.bindCmd( keyboard, "4", "ToolsPaletteArray->MeshRoadEditorScaleMode.performClick();", "" );
%map.bindCmd( keyboard, "5", "ToolsPaletteArray->MeshRoadEditorAddRoadMode.performClick();", "" );
%map.bindCmd( keyboard, "=", "ToolsPaletteArray->MeshRoadEditorInsertPointMode.performClick();", "" );
%map.bindCmd( keyboard, "numpadadd", "ToolsPaletteArray->MeshRoadEditorInsertPointMode.performClick();", "" );
%map.bindCmd( keyboard, "-", "ToolsPaletteArray->MeshRoadEditorRemovePointMode.performClick();", "" );
%map.bindCmd( keyboard, "numpadminus", "ToolsPaletteArray->MeshRoadEditorRemovePointMode.performClick();", "" );
%map.bindCmd( keyboard, "z", "MeshRoadEditorShowSplineBtn.performClick();", "" );
%map.bindCmd( keyboard, "x", "MeshRoadEditorWireframeBtn.performClick();", "" );
%map.bindCmd( keyboard, "v", "MeshRoadEditorShowRoadBtn.performClick();", "" );
%map.bindCmd( keyboard, "p", "MeshRoadEditorShowProfileBtn.performClick();", "");
MeshRoadEditorPlugin.map = %map;
MeshRoadEditorPlugin.initSettings();
}
function destroyMeshRoadEditor()
{
}
function MeshRoadEditorPlugin::onWorldEditorStartup( %this )
{
// Add ourselves to the window menu.
%accel = EditorGui.addToEditorsMenu( "Mesh Road Editor", "", MeshRoadEditorPlugin );
// Add ourselves to the ToolsToolbar
%tooltip = "Mesh Road Editor (" @ %accel @ ")";
EditorGui.addToToolsToolbar( "MeshRoadEditorPlugin", "MeshRoadEditorPalette", expandFilename("tools/worldEditor/images/toolbar/mesh-road-editor"), %tooltip );
//connect editor windows
GuiWindowCtrl::attach( MeshRoadEditorOptionsWindow, MeshRoadEditorTreeWindow);
// Add ourselves to the Editor Settings window
exec( "./meshRoadEditorSettingsTab.gui" );
//ESettingsWindow.addTabPage( EMeshRoadEditorSettingsPage );
}
function MeshRoadEditorPlugin::onActivated( %this )
{
%this.readSettings();
ToolsPaletteArray->MeshRoadEditorAddRoadMode.performClick();
EditorGui.bringToFront( MeshRoadEditorGui );
MeshRoadEditorGui.setVisible( true );
MeshRoadEditorGui.makeFirstResponder( true );
MeshRoadEditorOptionsWindow.setVisible( true );
MeshRoadEditorToolbar.setVisible( true );
MeshRoadEditorTreeWindow.setVisible( true );
MeshRoadTreeView.open(ServerMeshRoadSet,true);
%this.map.push();
// Store this on a dynamic field
// in order to restore whatever setting
// the user had before.
%this.prevGizmoAlignment = GlobalGizmoProfile.alignment;
// The DecalEditor always uses Object alignment.
GlobalGizmoProfile.alignment = "Object";
// Set the status bar here until all tool have been hooked up
EditorGuiStatusBar.setInfo("Mesh road editor.");
EditorGuiStatusBar.setSelection("");
Parent::onActivated(%this);
}
function MeshRoadEditorPlugin::onDeactivated( %this )
{
%this.writeSettings();
MeshRoadEditorGui.setVisible( false );
MeshRoadEditorOptionsWindow.setVisible( false );
MeshRoadEditorToolbar.setVisible( false );
MeshRoadEditorTreeWindow.setVisible( false );
%this.map.pop();
// Restore the previous Gizmo
// alignment settings.
GlobalGizmoProfile.alignment = %this.prevGizmoAlignment;
Parent::onDeactivated(%this);
}
function MeshRoadEditorPlugin::onEditMenuSelect( %this, %editMenu )
{
%hasSelection = false;
if( isObject( MeshRoadEditorGui.road ) )
%hasSelection = true;
%editMenu.enableItem( 3, false ); // Cut
%editMenu.enableItem( 4, false ); // Copy
%editMenu.enableItem( 5, false ); // Paste
%editMenu.enableItem( 6, %hasSelection ); // Delete
%editMenu.enableItem( 8, false ); // Deselect
}
function MeshRoadEditorPlugin::handleDelete( %this )
{
MeshRoadEditorGui.deleteNode();
}
function MeshRoadEditorPlugin::handleEscape( %this )
{
return MeshRoadEditorGui.onEscapePressed();
}
function MeshRoadEditorPlugin::isDirty( %this )
{
return MeshRoadEditorGui.isDirty;
}
function MeshRoadEditorPlugin::onSaveMission( %this, %missionFile )
{
if( MeshRoadEditorGui.isDirty )
{
getScene(0).save( %missionFile );
MeshRoadEditorGui.isDirty = false;
}
}
//-----------------------------------------------------------------------------
// Settings
//-----------------------------------------------------------------------------
function MeshRoadEditorPlugin::initSettings( %this )
{
EditorSettings.beginGroup( "MeshRoadEditor", true );
EditorSettings.setDefaultValue( "DefaultWidth", "10" );
EditorSettings.setDefaultValue( "DefaultDepth", "5" );
EditorSettings.setDefaultValue( "DefaultNormal", "0 0 1" );
EditorSettings.setDefaultValue( "HoverSplineColor", "255 0 0 255" );
EditorSettings.setDefaultValue( "SelectedSplineColor", "0 255 0 255" );
EditorSettings.setDefaultValue( "HoverNodeColor", "255 255 255 255" ); //<-- Not currently used
EditorSettings.setDefaultValue( "TopMaterialName", "DefaultRoadMaterialTop" );
EditorSettings.setDefaultValue( "BottomMaterialName", "DefaultRoadMaterialOther" );
EditorSettings.setDefaultValue( "SideMaterialName", "DefaultRoadMaterialOther" );
EditorSettings.endGroup();
}
function MeshRoadEditorPlugin::readSettings( %this )
{
EditorSettings.beginGroup( "MeshRoadEditor", true );
MeshRoadEditorGui.DefaultWidth = EditorSettings.value("DefaultWidth");
MeshRoadEditorGui.DefaultDepth = EditorSettings.value("DefaultDepth");
MeshRoadEditorGui.DefaultNormal = EditorSettings.value("DefaultNormal");
MeshRoadEditorGui.HoverSplineColor = EditorSettings.value("HoverSplineColor");
MeshRoadEditorGui.SelectedSplineColor = EditorSettings.value("SelectedSplineColor");
MeshRoadEditorGui.HoverNodeColor = EditorSettings.value("HoverNodeColor");
MeshRoadEditorGui.topMaterialName = EditorSettings.value("TopMaterialName");
MeshRoadEditorGui.bottomMaterialName = EditorSettings.value("BottomMaterialName");
MeshRoadEditorGui.sideMaterialName = EditorSettings.value("SideMaterialName");
EditorSettings.endGroup();
}
function MeshRoadEditorPlugin::writeSettings( %this )
{
EditorSettings.beginGroup( "MeshRoadEditor", true );
EditorSettings.setValue( "DefaultWidth", MeshRoadEditorGui.DefaultWidth );
EditorSettings.setValue( "DefaultDepth", MeshRoadEditorGui.DefaultDepth );
EditorSettings.setValue( "DefaultNormal", MeshRoadEditorGui.DefaultNormal );
EditorSettings.setValue( "HoverSplineColor", MeshRoadEditorGui.HoverSplineColor );
EditorSettings.setValue( "SelectedSplineColor", MeshRoadEditorGui.SelectedSplineColor );
EditorSettings.setValue( "HoverNodeColor", MeshRoadEditorGui.HoverNodeColor );
EditorSettings.setValue( "TopMaterialName", MeshRoadEditorGui.topMaterialName );
EditorSettings.setValue( "BottomMaterialName", MeshRoadEditorGui.bottomMaterialName );
EditorSettings.setValue( "SideMaterialName", MeshRoadEditorGui.sideMaterialName );
EditorSettings.endGroup();
}