mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-23 22:24:45 +00:00
149 lines
3.8 KiB
C#
149 lines
3.8 KiB
C#
function PostFXEditor::onDialogPush( %this )
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{
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//Apply the settings to the controls
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postVerbose("% - PostFX Editor - Loading GUI.");
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%this.refresh();
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PostEffectEditorList.setSelectedById( 1 );
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}
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function PostFXEditor::onDialogPop( %this )
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{
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//Always change the manager target back to the scene's just to be save when done editing
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$PostFXManager::currentPreset = $Client::LevelAsset.getPostFXPresetPath();
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PostFXManager.loadPresetHandler($PostFXManager::currentPreset);
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PostFXEditorWindow.text = "PostFX Editor";
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}
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function PostFXEditor::editScenePostFXSettings( %this )
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{
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$PostFXManager::currentPreset = $Client::LevelAsset.getPostFXPresetPath();
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Canvas.pushDialog(%this);
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PostFXEditorWindow.text = "PostFX Editor - " @ getScene(0).getName();
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PostFXEditorActionButton.text = "Revert";
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PostFXEditorActionButton.command = "PostFXEditor.revert();";
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}
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function PostFXEditor::editDefaultPostFXSettings( %this )
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{
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$PostFXManager::currentPreset = $PostFXManager::defaultPreset;
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PostFXManager.loadPresetHandler($PostFXManager::currentPreset);
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Canvas.pushDialog(%this);
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PostFXEditorWindow.text = "PostFX Editor - Default Config";
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PostFXEditorActionButton.text = "Save";
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PostFXEditorActionButton.command = "PostFXManager::savePresetHandler($PostFXManager::defaultPreset);";
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}
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function PostFXEditor::refresh(%this)
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{
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PostEffectEditorList.clear();
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%count = PostFXManager.Count();
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for(%i=0; %i < %count; %i++)
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{
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%postEffect = PostFXManager.getKey(%i);
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if(%postEffect.isEnabled())
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PostEffectEditorList.addRow( %i, %postEffect.getName() );
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}
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}
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function PostFXEditor::apply(%this)
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{
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%count = PostFXManager.Count();
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for(%i=0; %i < %count; %i++)
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{
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%postEffect = PostFXManager.getKey(%i);
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if(isObject(%postEffect) && %postEffect.isMethod("applyFromPreset"))
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{
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%postEffect.applyFromPreset();
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}
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}
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}
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function PostFXEditor::revert(%this)
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{
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%targetPreset = $PostFXManager::currentPreset;
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if(%targetPreset $= "")
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%targetPreset = $PostFXManager::defaultPreset;
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PostFXManager::loadPresetHandler(%targetPreset);
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%this.refresh();
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PostEffectEditorInspector.clearFields();
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PostEffectEditorList.setSelectedRow(1);
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}
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function PostEffectEditorList::onSelect( %this, %id, %text )
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{
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PostEffectEditorInspector.clearFields();
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%postEffect = PostFXManager.getKey(%id);
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if(isObject(%postEffect) && %postEffect.isMethod("populatePostFXSettings"))
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{
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%postEffect.populatePostFXSettings();
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}
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}
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function PostFXEditor::addNewPostFXs(%this)
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{
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%rowIndex = PostFXEditorNewPFXList.getSelectedRow();
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%postFXName = PostFXEditorNewPFXList.getRowText(%rowIndex);
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%postFXName.enable();
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%this.refresh();
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%rowIndex = PostEffectEditorList.findTextIndex(%postFXName);
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PostEffectEditorList.setSelectedRow(%rowIndex);
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PostFXEditorNewPFXWindow.setHidden(true);
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}
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function PostFXEditor::removePostFX(%this)
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{
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%rowIndex = PostEffectEditorList.getSelectedRow();
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%postFXName = PostEffectEditorList.getRowText(%rowIndex);
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%postFXName.disable();
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%this.refresh();
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PostEffectEditorInspector.clearFields();
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PostEffectEditorList.setSelectedRow(1);
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}
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function editScenePostEffects(%scene)
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{
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if(EditorIsActive())
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PostFXEditor.editScenePostFXSettings();
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}
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function PostFXEditorNewPFXWindow::showDialog(%this)
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{
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%this.setHidden(false);
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PostFXEditorNewPFXWindow.selectWindow();
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PostFXEditorNewPFXList.clear();
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%count = PostFXManager.Count();
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for(%i=0; %i < %count; %i++)
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{
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%postEffect = PostFXManager.getKey(%i);
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if(!%postEffect.isEnabled())
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PostFXEditorNewPFXList.addRow( %i, %postEffect.getName() );
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}
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} |