Torque3D/Templates/BaseGame/game/tools/gui/guiObjectInspector.ed.cs
Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00

249 lines
8.2 KiB
C#

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// The "Object Inspector" is a useful little window for browsing and editing SimObject
// hierarchies. Be aware that there is no undo in the inspector.
//---------------------------------------------------------------------------------------------
/// Bring up a new inspector window on the given object.
function inspectObject( %object )
{
if( !isObject( %object ) )
{
error( "inspectObject: no object '" @ %object @ "'" );
return;
}
// Create a new object inspector window.
exec( "./guiObjectInspector.ed.gui" );
if( !isObject( %guiContent) )
{
error( "InspectObject: failed to create GUI from 'guiObjectInspector.ed.gui'" );
return;
}
// Initialize the inspector.
%guiContent.init( %object );
Canvas.getContent().add( %guiContent );
}
//=============================================================================================
// GuiObjectInspector
//=============================================================================================
//---------------------------------------------------------------------------------------------
function GuiObjectInspector::init( %this, %object )
{
if( !%object.isMemberOfClass( "SimSet" ) )
{
// Complete deletely the splitter and the left-side part of the inspector
// leaving only the field inspector.
%this.add( %this-->panel2 );
%this-->splitter.delete();
%this-->inspector.inspect( %object );
%this-->methodList.init( %object );
}
else
{
%treeView = %this-->treeView;
%treeView.inspectorCtrl = %this-->inspector;
%treeView.methodList = %this-->methodList;
%treeView.open( %object );
}
// Set window caption.
%caption = "Object Inspector - " @ %object.getId() @ " : " @ %object.getClassName();
%name = %object.getName();
if( %name !$= "" )
%caption = %caption @ " - " @ %name;
%this.text = %caption;
}
//---------------------------------------------------------------------------------------------
function GuiObjectInspector::onClose( %this )
{
// Delete us.
%this.schedule( 1, "delete" );
}
//=============================================================================================
// GuiObjectInspectorTree
//=============================================================================================
//---------------------------------------------------------------------------------------------
function GuiObjectInspectorTree::onSelect( %this, %object )
{
if( isObject( %object ) )
{
%this.inspectorCtrl.inspect( %object );
%this.methodList.init( %object );
}
}
//---------------------------------------------------------------------------------------------
function GuiObjectInspectorTree::onRightMouseUp( %this, %itemId, %mousePos, %object )
{
if( !isObject( GuiObjectInspectorTreePopup ) )
new PopupMenu( GuiObjectInspectorTreePopup )
{
superClass = "MenuBuilder";
isPopup = true;
item[ 0 ] = "Jump to Definition in Torsion" TAB "" TAB "EditorOpenDeclarationInTorsion( %this.object );";
object = "";
};
GuiObjectInspectorTreePopup.object = %object;
GuiObjectInspectorTreePopup.showPopup( Canvas );
}
//=============================================================================================
// GuiObjectInspectorMethodList
//=============================================================================================
//---------------------------------------------------------------------------------------------
function GuiObjectInspectorMethodList::init( %this, %object )
{
%this.clear();
%methods = %object.dumpMethods();
%count = %methods.count();
%methodsGroup = %this.insertItem( 0, "Methods" );
%parentScripted = %this.insertItem( %methodsGroup, "Scripted" );
%parentNative = %this.insertItem( %methodsGroup, "Native" );
for( %i = 0; %i < %count; %i ++ )
{
%name = %methods.getKey( %i );
%value = %methods.getValue( %i );
%prototype = getRecord( %value, 2 );
%fileName = getRecord( %value, 3 );
%lineNumber = getRecord( %value, 4 );
%usage = getRecords( %value, 5 );
%tooltip = %prototype;
if( isFile( %fileName ) )
{
%parent = %parentScripted;
%tooltip = %tooltip NL "Declared in: " @ %fileName @ ":" @ %lineNumber;
}
else
%parent = %parentNative;
%tooltip = %tooltip @ "\n\n" @ %usage;
%id = %this.insertItem( %parent, %prototype, %fileName NL %lineNumber );
%this.setItemTooltip( %id, %tooltip );
}
%methods.delete();
if( %object.isMethod( "getDebugInfo" ) )
{
%debugInfo = %object.getDebugInfo();
%count = %debugInfo.count();
%parent = %this.insertItem( 0, "Debug Info" );
for( %i = 0; %i < %count; %i ++ )
%id = %this.insertItem( %parent, %debugInfo.getKey( %i ) @ ": " @ %debugInfo.getValue( %i ) );
%debugInfo.delete();
}
%this.sort( 0, true );
}
//---------------------------------------------------------------------------------------------
function GuiObjectInspectorMethodList::onRightMouseUp( %this, %item, %mousePos )
{
%value = %this.getItemValue( %item );
if( %value $= "" )
return;
%fileName = getRecord( %value, 0 );
%lineNumber = getRecord( %value, 1 );
if( isFile( %fileName ) )
{
if( !isObject( GuiInspectorMethodListPopup ) )
new PopupMenu( GuiInspectorMethodListPopup )
{
superClass = "MenuBuilder";
isPopup = true;
item[ 0 ] = "Jump to Definition in Torsion" TAB "" TAB "EditorOpenFileInTorsion( %this.jumpFileName, %this.jumpLineNumber );";
jumpFileName = "";
jumpLineNumber = "";
};
GuiInspectorMethodListPopup.jumpFileName = %fileName;
GuiInspectorMethodListPopup.jumpLineNumber = %lineNumber;
GuiInspectorMethodListPopup.showPopup( Canvas );
}
}
//=============================================================================================
// GuiObjectInspectorTreeFilter
//=============================================================================================
//---------------------------------------------------------------------------------------------
function GuiObjectInspectorTreeFilter::onWake( %this )
{
%treeView = %this.getParent()-->TreeView;
if( isObject( %treeView ) )
%this.treeView = %treeView;
Parent::onWake( %this );
}
//=============================================================================================
// GuiObjectInspectorTreeFilter
//=============================================================================================
//---------------------------------------------------------------------------------------------
function GuiObjectInspectorTreeFilterClearButton::onWake( %this )
{
%filterText = %this.getParent()-->FilterText;
if( isObject( %filterText ) )
%this.textCtrl = %filterText;
}