Torque3D/Templates/BaseGame/game/tools/gui/guiDialogs.ed.cs

46 lines
2 KiB
C#

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
exec("./fileDialogBase.ed.cs");
exec("./openFileDialog.ed.cs");
exec("./saveFileDialog.ed.cs");
exec("./saveChangesMBDlg.ed.gui");
exec("./simViewDlg.ed.gui");
exec("./colorPicker.ed.gui");
exec("./materialSelector.ed.gui");
exec("./scriptEditorDlg.ed.gui");
exec("./colladaImport.ed.gui");
exec("./GuiEaseEditDlg.ed.gui");
exec("./GuiEaseEditDlg.ed.cs");
exec("./guiObjectInspector.ed.cs");
exec("./uvEditor.ed.gui");
exec("./objectSelection.ed.cs");
exec("./postFxManager.gui");
exec("./assimpImport.ed.gui");
exec("./fieldTypes/assetDependencies.cs");
exec("./fieldTypes/fieldTypes.cs");
exec("./fieldTypes/listField.cs");
exec("./fieldTypes/range.cs");
exec("./fieldTypes/moduleDependencies.cs");
exec("./fieldTypes/buttonField.cs");