Torque3D/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml
Areloch 8f60d03830 Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
Adds _ORM and -ORM suffixes for PBR-ORM map import rule
Tweaks naming convention for IgnoreNode/Meshes and ImportNode/Meshes to be clearer via the prefix 'Always'
Fixes a token typo in suffix parsing, and adds \t to token deliniation for all suffix parsing to asset importer
2020-12-18 00:55:01 -06:00

139 lines
7.1 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<AssetImportSettings>
<Group name="NewTest">
<Group name="Meshes">
<Setting name="calcTangentSpace">0</Setting>
<Setting name="CollapseSubmeshes">0</Setting>
<Setting name="LODType">TrailingNumber</Setting>
<Setting name="removeRedundantMats">0</Setting>
<Setting name="ImportMesh">1</Setting>
<Setting name="DoUpAxisOverride">0</Setting>
<Setting name="UpAxisOverride">Z_AXIS</Setting>
<Setting name="invertNormals">0</Setting>
<Setting name="limitBoneWeights">0</Setting>
<Setting name="AdjustFloor">0</Setting>
<Setting name="JoinIdenticalVerts">0</Setting>
<Setting name="reverseWindingOrder">0</Setting>
<Setting name="genUVCoords">0</Setting>
<Setting name="TransformUVs">0</Setting>
<Setting name="flipUVCoords">0</Setting>
<Setting name="AdjustCenter">0</Setting>
<Setting name="convertLeftHanded">0</Setting>
<Setting name="findInstances">0</Setting>
<Setting name="IgnoreNodeScale">0</Setting>
<Setting name="ScaleOverride">1</Setting>
<Setting name="DoScaleOverride">0</Setting>
</Group>
<Group name="Sounds">
<Setting name="Compressed">0</Setting>
<Setting name="PitchAdjust">1.0</Setting>
<Setting name="VolumeAdjust">1.0</Setting>
</Group>
<Group name="Images">
<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
<Setting name="Scaling">1.0</Setting>
<Setting name="IsHDR">0</Setting>
<Setting name="ImageType">N/A</Setting>
<Setting name="Compressed">1</Setting>
<Setting name="PBRTypeSuffixes">_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM</Setting>
<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL</Setting>
<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
<Setting name="GenerateMaterialOnImport">1</Setting>
<Setting name="TextureFilteringMode">Bilinear</Setting>
<Setting name="UseMips">1</Setting>
<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
</Group>
<Group name="Animations">
<Setting name="animTiming">Seconds</Setting>
<Setting name="animFPS">2</Setting>
<Setting name="ImportAnimations">1</Setting>
<Setting name="SeparateAnimations">1</Setting>
</Group>
<Group name="General">
<Setting name="WarningsAsErrors">0</Setting>
<Setting name="AutomaticallyPromptMissingFiles">0</Setting>
<Setting name="DuplicatAutoResolution">AutoPrune</Setting>
<Setting name="PreventImportWithErrors">1</Setting>
</Group>
<Group name="Collision">
<Setting name="GenLOSCollisionType">CollisionMesh</Setting>
<Setting name="LOSCollisionMeshPrefix">LOS</Setting>
<Setting name="CollisionMeshPrefix">Col</Setting>
<Setting name="GenerateLOSCollisions">1</Setting>
<Setting name="GenCollisionType">CollisionMesh</Setting>
<Setting name="GenerateCollisions">1</Setting>
</Group>
<Group name="Materials">
<Setting name="ImportMaterials">1</Setting>
<Setting name="UseExistingMaterials">1</Setting>
<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
<Setting name="CreateComposites">1</Setting>
<Setting name="PopulateMaterialMaps">1</Setting>
</Group>
</Group>
<Group name="DefaultConfig">
<Group name="Collision">
<Setting name="LOSCollisionMeshPrefix">LOS</Setting>
<Setting name="GenerateLOSCollisions">1</Setting>
<Setting name="CollisionMeshPrefix">Col</Setting>
<Setting name="GenerateCollisions">1</Setting>
<Setting name="GenLOSCollisionType">CollisionMesh</Setting>
<Setting name="GenCollisionType">CollisionMesh</Setting>
</Group>
<Group name="Meshes">
<Setting name="AdjustCenter">0</Setting>
<Setting name="invertNormals">0</Setting>
<Setting name="AdjustFloor">0</Setting>
<Setting name="JoinIdenticalVerts">1</Setting>
<Setting name="reverseWindingOrder">0</Setting>
<Setting name="ScaleOverride">1</Setting>
<Setting name="DoUpAxisOverride">0</Setting>
<Setting name="UpAxisOverride">Z_AXIS</Setting>
<Setting name="CollapseSubmeshes">0</Setting>
<Setting name="LODType">TrailingNumber</Setting>
<Setting name="IgnoreNodeScale">0</Setting>
<Setting name="DoScaleOverride">0</Setting>
</Group>
<Group name="Images">
<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_baseColor,_a,</Setting>
<Setting name="PopulateMaterialMaps">1</Setting>
<Setting name="ImageType">N/A</Setting>
<Setting name="GenerateMaterialOnImport">1</Setting>
<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
<Setting name="TextureFilteringMode">Bilinear</Setting>
<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
<Setting name="PBRTypeSuffixes">_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM</Setting>
<Setting name="UseMips">1</Setting>
<Setting name="Compressed">1</Setting>
<Setting name="Scaling">1.0</Setting>
<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
<Setting name="IsHDR">0</Setting>
<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
</Group>
<Group name="Materials">
<Setting name="UseExistingMaterials">1</Setting>
<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
<Setting name="ImportMaterials">1</Setting>
<Setting name="AlwaysPresentImageMaps">0</Setting>
<Setting name="PopulateMaterialMaps">1</Setting>
<Setting name="IgnoreMaterials">Default*;</Setting>
<Setting name="CreateComposites">1</Setting>
</Group>
<Group name="Sounds">
<Setting name="VolumeAdjust">1.0</Setting>
<Setting name="PitchAdjust">1.0</Setting>
<Setting name="Compressed">0</Setting>
</Group>
<Group name="General">
<Setting name="DuplicatAutoResolution">AutoPrune</Setting>
</Group>
<Group name="Animations">
<Setting name="SeparateAnimations">1</Setting>
<Setting name="ImportAnimations">1</Setting>
</Group>
</Group>
</AssetImportSettings>