mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-28 08:34:44 +00:00
Altered a few of the input images to improve readability of some of the text Standardizes the menuInputButton set usage to just use the raw action names rather than a middleman naming scheme for simplicity and standardization Added comments to menuInputButtons.cs Split out the menuInputButton containers to simplify and stabilize the code on the messageBox dialog Removed old reference to script/gui files not there anymore Simplified the input state check in guiGameListMenuCtrl.cpp Added a check so we don't try exec'ing the selected list item in guiGameListMenuCtrl.cpp if nothing has actually be selected
79 lines
1.9 KiB
C#
79 lines
1.9 KiB
C#
function MainMenuGui::onAdd(%this)
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{
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$activeControllerName = "K&M"; //default input type
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}
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function MainMenuGui::onWake(%this)
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{
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MainMenuButtonList.hidden = false;
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MainMenuButtonHolder.setActive();
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}
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function MainMenuGui::onSleep(%this)
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{
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MainMenuButtonHolder.hidden = true;
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}
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function MainMenuButtonHolder::onWake(%this)
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{
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%this-->goButton.set("btn_a", "Return", "Go", "MainMenuButtonList.activateRow();");
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}
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function MainMenuButtonList::onAdd(%this)
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{
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MainMenuButtonList.addRow("Single Player", "openSinglePlayerMenu", 0);
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MainMenuButtonList.addRow("Create Server", "openMultiPlayerMenu", 4, -15);
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MainMenuButtonList.addRow("Join Server", "openJoinServerMenu", 4, -15);
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MainMenuButtonList.addRow("Options", "openOptionsMenu", 6, -15);
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MainMenuButtonList.addRow("Open World Editor", "openWorldEditorBtn", 6, -15);
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MainMenuButtonList.addRow("Open GUI Editor", "openGUIEditorBtn", 6, -15);
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MainMenuButtonList.addRow("Exit Game", "quit", 8, -15);
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}
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function openSinglePlayerMenu()
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{
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$pref::HostMultiPlayer=false;
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Canvas.pushDialog(ChooseLevelDlg);
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ChooseLevelDlg.returnGui = MainMenuGui;
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MainMenuButtonList.hidden = true;
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MainMenuButtonHolder.hidden = true;
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}
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function openMultiPlayerMenu()
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{
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$pref::HostMultiPlayer=true;
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Canvas.pushDialog(ChooseLevelDlg);
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ChooseLevelDlg.returnGui = MainMenuGui;
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MainMenuButtonList.hidden = true;
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}
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function openJoinServerMenu()
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{
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Canvas.pushDialog(JoinServerMenu);
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JoinServerMenu.returnGui = MainMenuGui;
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MainMenuButtonList.hidden = true;
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}
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function openOptionsMenu()
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{
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Canvas.pushDialog(OptionsMenu);
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OptionsMenu.returnGui = MainMenuGui;
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MainMenuButtonList.hidden = true;
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}
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function openWorldEditorBtn()
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{
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fastLoadWorldEdit(1);
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}
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function openGUIEditorBtn()
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{
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fastLoadGUIEdit(1);
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}
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function MainMenuGui::onReturnTo(%this)
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{
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MainMenuButtonList.hidden = false;
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MainMenuButtonList.setFirstResponder();
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MainMenuButtonHolder.setActive();
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} |