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chooseLevelDlg.cs
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Adds script function to access full path of the level asset's preview image file
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2020-10-13 18:44:42 -05:00 |
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chooseLevelDlg.gui
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Updates the BaseGame UI theme to be more legible and visually consistent.
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2020-07-23 00:22:15 -05:00 |
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controlsMenuSetting.taml
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Makes the graphics menu in the stock UI mostly functional again
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2019-08-29 00:22:33 -05:00 |
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guiMusicPlayer.cs
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Makes the graphics menu in the stock UI mostly functional again
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2019-08-29 00:22:33 -05:00 |
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guiMusicPlayer.gui
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Makes the graphics menu in the stock UI mostly functional again
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2019-08-29 00:22:33 -05:00 |
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IODropdownDlg.ed.gui
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Makes the graphics menu in the stock UI mostly functional again
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2019-08-29 00:22:33 -05:00 |
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joinServerMenu.cs
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Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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2020-07-25 01:29:25 -05:00 |
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joinServerMenu.gui
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Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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2020-07-25 01:29:25 -05:00 |
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loadingGui.gui
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Updates the BaseGame UI theme to be more legible and visually consistent.
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2020-07-23 00:22:15 -05:00 |
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mainMenu.cs
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Updated names of some of the input images to match the names of the inputs to simplify lookups
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2020-07-23 16:26:38 -05:00 |
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mainMenu.gui
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Updates the BaseGame UI theme to be more legible and visually consistent.
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2020-07-23 00:22:15 -05:00 |
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messageBoxDlg.gui
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Updated names of some of the input images to match the names of the inputs to simplify lookups
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2020-07-23 16:26:38 -05:00 |
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netGraphGui.gui
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Makes the graphics menu in the stock UI mostly functional again
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2019-08-29 00:22:33 -05:00 |
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optionsDlg.gui
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Initial pass to rework and cleanup the main UI interface
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2020-05-20 17:19:52 -05:00 |
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optionsMenu.cs
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Adds function to better report active device type from GFXDevice
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2020-12-12 23:04:50 -06:00 |
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optionsMenu.gui
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Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI
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2020-10-25 02:51:52 -05:00 |
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pauseMenu.cs
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Adds handling so the pause menu has a button to exit the editor as a quick shortcut
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2020-12-03 19:58:51 -06:00 |
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pauseMenu.gui
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Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active.
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2020-11-21 02:35:05 -06:00 |
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profiler.cs
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Makes the graphics menu in the stock UI mostly functional again
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2019-08-29 00:22:33 -05:00 |
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profiler.gui
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Makes the graphics menu in the stock UI mostly functional again
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2019-08-29 00:22:33 -05:00 |
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RecordingsDlg.gui
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Makes the graphics menu in the stock UI mostly functional again
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2019-08-29 00:22:33 -05:00 |
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remapConfirmDlg.gui
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Makes the graphics menu in the stock UI mostly functional again
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2019-08-29 00:22:33 -05:00 |
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remapDlg.gui
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Makes the graphics menu in the stock UI mostly functional again
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2019-08-29 00:22:33 -05:00 |
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startupGui.cs
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Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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2020-07-25 01:29:25 -05:00 |
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startupGui.gui
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Makes the graphics menu in the stock UI mostly functional again
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2019-08-29 00:22:33 -05:00 |