Torque3D/Templates/BaseGame/game/data/ui/guis
Areloch 334cd1d205 Adds function to better report active device type from GFXDevice
Ensures Window title and options menu correctly displays available and active render api
Fixes AA option so it correctly toggles FXAA
2020-12-12 23:04:50 -06:00
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chooseLevelDlg.cs Adds script function to access full path of the level asset's preview image file 2020-10-13 18:44:42 -05:00
chooseLevelDlg.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
controlsMenuSetting.taml Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
guiMusicPlayer.cs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
guiMusicPlayer.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
IODropdownDlg.ed.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
joinServerMenu.cs Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
joinServerMenu.gui Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
loadingGui.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
mainMenu.cs Updated names of some of the input images to match the names of the inputs to simplify lookups 2020-07-23 16:26:38 -05:00
mainMenu.gui Updates the BaseGame UI theme to be more legible and visually consistent. 2020-07-23 00:22:15 -05:00
messageBoxDlg.gui Updated names of some of the input images to match the names of the inputs to simplify lookups 2020-07-23 16:26:38 -05:00
netGraphGui.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
optionsDlg.gui Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
optionsMenu.cs Adds function to better report active device type from GFXDevice 2020-12-12 23:04:50 -06:00
optionsMenu.gui Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI 2020-10-25 02:51:52 -05:00
pauseMenu.cs Adds handling so the pause menu has a button to exit the editor as a quick shortcut 2020-12-03 19:58:51 -06:00
pauseMenu.gui Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active. 2020-11-21 02:35:05 -06:00
profiler.cs Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
profiler.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
RecordingsDlg.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
remapConfirmDlg.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
remapDlg.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
startupGui.cs Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
startupGui.gui Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00