mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SCENEPOLYHEDRALZONE_H_
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#define _SCENEPOLYHEDRALZONE_H_
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#ifndef _SCENESIMPLEZONE_H_
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#include "scene/zones/sceneSimpleZone.h"
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#endif
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#ifndef _SCENEPOLYHEDRALOBJECT_H_
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#include "scene/mixin/scenePolyhedralObject.h"
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#endif
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#ifndef _MINTERSECTOR_H_
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#include "math/mIntersector.h"
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#endif
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/// A simple zone space that is described by a polyhedron.
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///
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/// By default, if no other polyhedron is assigned to a polyhedral zone, the
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/// polyhedron is initialized from the zone's object box.
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class ScenePolyhedralZone : public ScenePolyhedralObject< SceneSimpleZone >
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{
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public:
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typedef ScenePolyhedralObject< SceneSimpleZone > Parent;
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protected:
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typedef PolyhedronBoxIntersector< PolyhedronType > IntersectorType;
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/// Fast polyhedron/AABB intersector used for testing SceneObject AABBs
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/// for overlap with the zone.
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IntersectorType mIntersector;
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/// Precompute polyhedron/AABB intersection data.
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void _updateIntersector()
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{
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mIntersector = IntersectorType( getPolyhedron(), getTransform(), getScale(), getWorldBox() );
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}
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// SceneSimpleZone.
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virtual void _updateOrientedWorldBox();
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public:
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ScenePolyhedralZone() {}
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ScenePolyhedralZone( const PolyhedronType& polyhedron );
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// SimObject.
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virtual bool onAdd();
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// SceneObject.
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virtual void setTransform( const MatrixF& mat );
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// SceneZoneSpace.
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virtual bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones );
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};
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#endif // !_SCENEPOLYHEDRALZONE_H_
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