Torque3D/Engine/source/scene/zones
2017-06-23 11:36:20 -05:00
..
scenePolyhedralZone.cpp Fix for Issue #136 for Zoning Bug 2012-11-08 18:19:33 -05:00
scenePolyhedralZone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneRootZone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneRootZone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneSimpleZone.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
sceneSimpleZone.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
sceneTraversalState.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneTraversalState.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneZoneSpace.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
sceneZoneSpace.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
sceneZoneSpaceManager.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
sceneZoneSpaceManager.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00