mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
933 lines
20 KiB
C++
933 lines
20 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _MPOINT2_H_
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#define _MPOINT2_H_
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#ifndef _MMATHFN_H_
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#include "math/mMathFn.h"
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#endif
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//------------------------------------------------------------------------------
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/// 2D integer point
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///
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/// Uses S32 internally.
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class Point2I
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{
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//-------------------------------------- Public data
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public:
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S32 x; ///< X position
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S32 y; ///< Y position
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//-------------------------------------- Public interface
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public:
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Point2I(); ///< Create an uninitialized point.
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Point2I(const Point2I&); ///< Copy constructor
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Point2I(S32 in_x, S32 in_y); ///< Create point from two co-ordinates.
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//-------------------------------------- Non-math mutators and misc functions
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void set(S32 in_x, S32 in_y); ///< Set (x,y) position
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void setMin(const Point2I&); ///< Store lesser co-ordinates from parameter in this point.
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void setMax(const Point2I&); ///< Store greater co-ordinates from parameter in this point.
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void zero(); ///< Zero all values
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//-------------------------------------- Math mutators
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void neg(); ///< Invert sign of point's co-ordinates.
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void convolve(const Point2I&); ///< Convolve this point by parameter.
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//-------------------------------------- Queries
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bool isZero() const; ///< Is this point at the origin? (No epsilon used)
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F32 len() const; ///< Get the length of the point
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S32 lenSquared() const; ///< Get the length-squared of the point
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//-------------------------------------- Overloaded operators
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public:
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operator S32*() { return &x; }
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operator const S32*() const { return &x; }
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// Comparison operators
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bool operator==(const Point2I&) const;
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bool operator!=(const Point2I&) const;
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// Arithmetic w/ other points
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Point2I operator+(const Point2I&) const;
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Point2I operator-(const Point2I&) const;
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Point2I& operator+=(const Point2I&);
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Point2I& operator-=(const Point2I&);
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// Arithmetic w/ scalars
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Point2I operator*(S32) const;
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Point2I& operator*=(S32);
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Point2I operator/(S32) const;
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Point2I& operator/=(S32);
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Point2I operator*(const Point2I&) const;
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Point2I& operator*=(const Point2I&);
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Point2I operator/(const Point2I&) const;
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Point2I& operator/=(const Point2I&);
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// Unary operators
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Point2I operator-() const;
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//-------------------------------------- Public static constants
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public:
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const static Point2I One;
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const static Point2I Zero;
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const static Point2I Min;
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const static Point2I Max;
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};
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//------------------------------------------------------------------------------
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/// 2D floating-point point.
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class Point2F
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{
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//-------------------------------------- Public data
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public:
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F32 x;
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F32 y;
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public:
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Point2F(); ///< Create uninitialized point.
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Point2F(const Point2F&); ///< Copy constructor
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Point2F(F32 _x, F32 _y); ///< Create point from co-ordinates.
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//-------------------------------------- Non-math mutators and misc functions
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public:
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void set(F32 _x, F32 _y); ///< Set point's co-ordinates.
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void setMin(const Point2F&); ///< Store lesser co-ordinates.
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void setMax(const Point2F&); ///< Store greater co-ordinates.
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/// Interpolate from a to b, based on c.
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///
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/// @param a Starting point.
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/// @param b Ending point.
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/// @param c Interpolation factor (0.0 .. 1.0).
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void interpolate(const Point2F& a, const Point2F& b, const F32 c);
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void zero(); ///< Zero all values
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operator F32*() { return &x; }
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operator const F32*() const { return &x; }
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//-------------------------------------- Queries
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public:
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bool isZero() const; ///< Check for zero coordinates. (No epsilon.)
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F32 len() const; ///< Get length.
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F32 lenSquared() const; ///< Get squared length (one sqrt less than len()).
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bool equal( const Point2F &compare ) const; ///< Is compare within POINT_EPSILON of all of the component of this point
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F32 magnitudeSafe() const;
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//-------------------------------------- Mathematical mutators
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public:
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void neg(); ///< Invert signs of co-ordinates.
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void normalize(); ///< Normalize vector.
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void normalize(F32 val); ///< Normalize, scaling by val.
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void normalizeSafe();
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void convolve(const Point2F&); ///< Convolve by parameter.
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void convolveInverse(const Point2F&); ///< Inversely convolute by parameter. (ie, divide)
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void rotate( F32 radians ); ///< Rotate vector around origin.
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/// Return a perpendicular vector to this one. The result is equivalent to rotating the
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/// vector 90 degrees clockwise around the origin.
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Point2F getPerpendicular() const { return Point2F( y, - x ); }
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//-------------------------------------- Overloaded operators
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public:
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// Comparison operators
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bool operator==(const Point2F&) const;
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bool operator!=(const Point2F&) const;
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// Arithmetic w/ other points
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Point2F operator+(const Point2F&) const;
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Point2F operator-(const Point2F&) const;
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Point2F& operator+=(const Point2F&);
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Point2F& operator-=(const Point2F&);
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// Arithmetic w/ scalars
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Point2F operator*(F32) const;
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Point2F operator/(F32) const;
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Point2F& operator*=(F32);
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Point2F& operator/=(F32);
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Point2F operator*(const Point2F&) const;
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Point2F& operator*=(const Point2F&);
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Point2F operator/(const Point2F&) const;
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Point2F& operator/=(const Point2F&);
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// Unary operators
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Point2F operator-() const;
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//-------------------------------------- Public static constants
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public:
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const static Point2F One;
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const static Point2F Zero;
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const static Point2F Min;
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const static Point2F Max;
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};
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//------------------------------------------------------------------------------
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/// 2D high-precision point.
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///
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/// Uses F64 internally.
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class Point2D
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{
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//-------------------------------------- Public data
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public:
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F64 x; ///< X co-ordinate.
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F64 y; ///< Y co-ordinate.
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public:
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Point2D(); ///< Create uninitialized point.
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Point2D(const Point2D&); ///< Copy constructor
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Point2D(F64 _x, F64 _y); ///< Create point from coordinates.
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//-------------------------------------- Non-math mutators and misc functions
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public:
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void set(F64 _x, F64 _y); ///< Set point's coordinates.
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void setMin(const Point2D&); ///< Store lesser co-ordinates.
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void setMax(const Point2D&); ///< Store greater co-ordinates.
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/// Interpolate from a to b, based on c.
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///
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/// @param a Starting point.
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/// @param b Ending point.
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/// @param c Interpolation factor (0.0 .. 1.0).
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void interpolate(const Point2D &a, const Point2D &b, const F64 c);
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void zero(); ///< Zero all values
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operator F64*() { return &x; }
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operator const F64*() const { return &x; }
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//-------------------------------------- Queries
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public:
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bool isZero() const;
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F64 len() const;
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F64 lenSquared() const;
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//-------------------------------------- Mathematical mutators
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public:
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void neg();
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void normalize();
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void normalize(F64 val);
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void convolve(const Point2D&);
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void convolveInverse(const Point2D&);
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//-------------------------------------- Overloaded operators
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public:
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// Comparison operators
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bool operator==(const Point2D&) const;
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bool operator!=(const Point2D&) const;
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// Arithmetic w/ other points
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Point2D operator+(const Point2D&) const;
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Point2D operator-(const Point2D&) const;
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Point2D& operator+=(const Point2D&);
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Point2D& operator-=(const Point2D&);
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// Arithmetic w/ scalars
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Point2D operator*(F64) const;
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Point2D operator/(F64) const;
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Point2D& operator*=(F64);
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Point2D& operator/=(F64);
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// Unary operators
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Point2D operator-() const;
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//-------------------------------------- Public static constants
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public:
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const static Point2D One;
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const static Point2D Zero;
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};
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//------------------------------------------------------------------------------
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//-------------------------------------- Point2I
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//
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inline Point2I::Point2I()
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:x(0),y(0)
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{
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}
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inline Point2I::Point2I(const Point2I& _copy)
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: x(_copy.x), y(_copy.y)
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{
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//
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}
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inline Point2I::Point2I(S32 _x, S32 _y)
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: x(_x), y(_y)
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{
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//
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}
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inline void Point2I::set(S32 _x, S32 _y)
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{
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x = _x;
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y = _y;
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}
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inline void Point2I::setMin(const Point2I& _test)
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{
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x = (_test.x < x) ? _test.x : x;
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y = (_test.y < y) ? _test.y : y;
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}
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inline void Point2I::setMax(const Point2I& _test)
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{
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x = (_test.x > x) ? _test.x : x;
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y = (_test.y > y) ? _test.y : y;
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}
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inline void Point2I::zero()
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{
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x = y = 0;
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}
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inline void Point2I::neg()
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{
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x = -x;
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y = -y;
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}
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inline void Point2I::convolve(const Point2I& c)
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{
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x *= c.x;
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y *= c.y;
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}
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inline bool Point2I::isZero() const
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{
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return ((x == 0) && (y == 0));
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}
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inline F32 Point2I::len() const
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{
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return mSqrt(F32(x*x + y*y));
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}
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inline S32 Point2I::lenSquared() const
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{
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return x*x + y*y;
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}
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inline bool Point2I::operator==(const Point2I& _test) const
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{
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return ((x == _test.x) && (y == _test.y));
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}
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inline bool Point2I::operator!=(const Point2I& _test) const
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{
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return (operator==(_test) == false);
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}
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inline Point2I Point2I::operator+(const Point2I& _add) const
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{
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return Point2I(x + _add.x, y + _add.y);
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}
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inline Point2I Point2I::operator-(const Point2I& _rSub) const
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{
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return Point2I(x - _rSub.x, y - _rSub.y);
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}
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inline Point2I& Point2I::operator+=(const Point2I& _add)
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{
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x += _add.x;
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y += _add.y;
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return *this;
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}
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inline Point2I& Point2I::operator-=(const Point2I& _rSub)
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{
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x -= _rSub.x;
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y -= _rSub.y;
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return *this;
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}
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inline Point2I Point2I::operator-() const
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{
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return Point2I(-x, -y);
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}
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inline Point2I Point2I::operator*(S32 mul) const
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{
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return Point2I(x * mul, y * mul);
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}
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inline Point2I Point2I::operator/(S32 div) const
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{
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AssertFatal(div != 0, "Error, div by zero attempted");
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return Point2I(x/div, y/div);
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}
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inline Point2I& Point2I::operator*=(S32 mul)
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{
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x *= mul;
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y *= mul;
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return *this;
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}
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inline Point2I& Point2I::operator/=(S32 div)
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{
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AssertFatal(div != 0, "Error, div by zero attempted");
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x /= div;
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y /= div;
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return *this;
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}
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inline Point2I Point2I::operator*(const Point2I &_vec) const
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{
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return Point2I(x * _vec.x, y * _vec.y);
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}
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inline Point2I& Point2I::operator*=(const Point2I &_vec)
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{
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x *= _vec.x;
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y *= _vec.y;
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return *this;
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}
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inline Point2I Point2I::operator/(const Point2I &_vec) const
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{
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return Point2I(x / _vec.x, y / _vec.y);
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}
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inline Point2I& Point2I::operator/=(const Point2I &_vec)
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{
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AssertFatal(_vec.x != 0 && _vec.y != 0, "Error, div by zero attempted");
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x /= _vec.x;
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y /= _vec.y;
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return *this;
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}
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//------------------------------------------------------------------------------
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//-------------------------------------- Point2F
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//
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inline Point2F::Point2F()
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:x(0.0f), y(0.0f)
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{
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}
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inline Point2F::Point2F(const Point2F& _copy)
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: x(_copy.x), y(_copy.y)
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{
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//
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}
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inline Point2F::Point2F(F32 _x, F32 _y)
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: x(_x), y(_y)
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{
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}
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inline void Point2F::set(F32 _x, F32 _y)
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{
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x = _x;
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y = _y;
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}
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inline void Point2F::setMin(const Point2F& _test)
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{
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x = (_test.x < x) ? _test.x : x;
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y = (_test.y < y) ? _test.y : y;
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}
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inline void Point2F::setMax(const Point2F& _test)
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{
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x = (_test.x > x) ? _test.x : x;
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y = (_test.y > y) ? _test.y : y;
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}
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inline void Point2F::interpolate(const Point2F& _rFrom, const Point2F& _to, const F32 _factor)
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{
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AssertFatal(_factor >= 0.0f && _factor <= 1.0f, "Out of bound interpolation factor");
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x = (_rFrom.x * (1.0f - _factor)) + (_to.x * _factor);
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y = (_rFrom.y * (1.0f - _factor)) + (_to.y * _factor);
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}
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inline void Point2F::zero()
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{
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x = y = 0.0f;
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}
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inline bool Point2F::isZero() const
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{
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return (x == 0.0f) && (y == 0.0f);
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}
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inline F32 Point2F::lenSquared() const
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{
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return (x * x) + (y * y);
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}
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inline bool Point2F::equal( const Point2F &compare ) const
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{
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return( ( mFabs( x - compare.x ) < POINT_EPSILON ) &&
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( mFabs( y - compare.y ) < POINT_EPSILON ) );
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}
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inline void Point2F::neg()
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{
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x = -x;
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y = -y;
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}
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inline void Point2F::convolve(const Point2F& c)
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{
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x *= c.x;
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y *= c.y;
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}
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inline void Point2F::convolveInverse(const Point2F& c)
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{
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x /= c.x;
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y /= c.y;
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}
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inline void Point2F::rotate( F32 radians )
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{
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F32 sinTheta, cosTheta;
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mSinCos( radians, sinTheta, cosTheta );
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set( cosTheta * x - sinTheta * y,
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sinTheta * x + cosTheta * y );
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}
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inline bool Point2F::operator==(const Point2F& _test) const
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{
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return (x == _test.x) && (y == _test.y);
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}
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inline bool Point2F::operator!=(const Point2F& _test) const
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{
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return operator==(_test) == false;
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}
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inline Point2F Point2F::operator+(const Point2F& _add) const
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{
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return Point2F(x + _add.x, y + _add.y);
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}
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inline Point2F Point2F::operator-(const Point2F& _rSub) const
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{
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return Point2F(x - _rSub.x, y - _rSub.y);
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}
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inline Point2F& Point2F::operator+=(const Point2F& _add)
|
|
{
|
|
x += _add.x;
|
|
y += _add.y;
|
|
|
|
return *this;
|
|
}
|
|
|
|
|
|
inline Point2F& Point2F::operator-=(const Point2F& _rSub)
|
|
{
|
|
x -= _rSub.x;
|
|
y -= _rSub.y;
|
|
|
|
return *this;
|
|
}
|
|
|
|
|
|
inline Point2F Point2F::operator*(F32 _mul) const
|
|
{
|
|
return Point2F(x * _mul, y * _mul);
|
|
}
|
|
|
|
|
|
inline Point2F Point2F::operator/(F32 _div) const
|
|
{
|
|
AssertFatal(_div != 0.0f, "Error, div by zero attempted");
|
|
|
|
F32 inv = 1.0f / _div;
|
|
|
|
return Point2F(x * inv, y * inv);
|
|
}
|
|
|
|
|
|
inline Point2F& Point2F::operator*=(F32 _mul)
|
|
{
|
|
x *= _mul;
|
|
y *= _mul;
|
|
|
|
return *this;
|
|
}
|
|
|
|
|
|
inline Point2F& Point2F::operator/=(F32 _div)
|
|
{
|
|
AssertFatal(_div != 0.0f, "Error, div by zero attempted");
|
|
|
|
F32 inv = 1.0f / _div;
|
|
|
|
x *= inv;
|
|
y *= inv;
|
|
|
|
return *this;
|
|
}
|
|
|
|
inline Point2F Point2F::operator*(const Point2F &_vec) const
|
|
{
|
|
return Point2F(x * _vec.x, y * _vec.y);
|
|
}
|
|
|
|
inline Point2F& Point2F::operator*=(const Point2F &_vec)
|
|
{
|
|
x *= _vec.x;
|
|
y *= _vec.y;
|
|
return *this;
|
|
}
|
|
|
|
inline Point2F Point2F::operator/(const Point2F &_vec) const
|
|
{
|
|
return Point2F(x / _vec.x, y / _vec.y);
|
|
}
|
|
|
|
inline Point2F& Point2F::operator/=(const Point2F &_vec)
|
|
{
|
|
AssertFatal(_vec.x != 0 && _vec.y != 0, "Error, div by zero attempted");
|
|
x /= _vec.x;
|
|
y /= _vec.y;
|
|
return *this;
|
|
}
|
|
|
|
inline Point2F Point2F::operator-() const
|
|
{
|
|
return Point2F(-x, -y);
|
|
}
|
|
|
|
inline F32 Point2F::len() const
|
|
{
|
|
return mSqrt(x*x + y*y);
|
|
}
|
|
|
|
inline void Point2F::normalize()
|
|
{
|
|
m_point2F_normalize(*this);
|
|
}
|
|
|
|
inline void Point2F::normalize(F32 val)
|
|
{
|
|
m_point2F_normalize_f(*this, val);
|
|
}
|
|
|
|
inline F32 Point2F::magnitudeSafe() const
|
|
{
|
|
if( isZero() )
|
|
return 0.0f;
|
|
else
|
|
return len();
|
|
}
|
|
|
|
inline void Point2F::normalizeSafe()
|
|
{
|
|
F32 vmag = magnitudeSafe();
|
|
|
|
if( vmag > POINT_EPSILON )
|
|
*this *= F32(1.0 / vmag);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//-------------------------------------- Point2D
|
|
//
|
|
inline Point2D::Point2D()
|
|
:x(0.0), y(0.0)
|
|
{
|
|
}
|
|
|
|
|
|
inline Point2D::Point2D(const Point2D& _copy)
|
|
: x(_copy.x), y(_copy.y)
|
|
{
|
|
//
|
|
}
|
|
|
|
|
|
inline Point2D::Point2D(F64 _x, F64 _y)
|
|
: x(_x), y(_y)
|
|
{
|
|
}
|
|
|
|
|
|
inline void Point2D::set(F64 _x, F64 _y)
|
|
{
|
|
x = _x;
|
|
y = _y;
|
|
}
|
|
|
|
|
|
inline void Point2D::setMin(const Point2D& _test)
|
|
{
|
|
x = (_test.x < x) ? _test.x : x;
|
|
y = (_test.y < y) ? _test.y : y;
|
|
}
|
|
|
|
|
|
inline void Point2D::setMax(const Point2D& _test)
|
|
{
|
|
x = (_test.x > x) ? _test.x : x;
|
|
y = (_test.y > y) ? _test.y : y;
|
|
}
|
|
|
|
|
|
inline void Point2D::interpolate(const Point2D& _rFrom, const Point2D& _to, const F64 _factor)
|
|
{
|
|
AssertFatal(_factor >= 0.0f && _factor <= 1.0f, "Out of bound interpolation factor");
|
|
x = (_rFrom.x * (1.0f - _factor)) + (_to.x * _factor);
|
|
y = (_rFrom.y * (1.0f - _factor)) + (_to.y * _factor);
|
|
}
|
|
|
|
|
|
inline void Point2D::zero()
|
|
{
|
|
x = y = 0.0;
|
|
}
|
|
|
|
|
|
inline bool Point2D::isZero() const
|
|
{
|
|
return (x == 0.0f) && (y == 0.0f);
|
|
}
|
|
|
|
|
|
inline F64 Point2D::lenSquared() const
|
|
{
|
|
return (x * x) + (y * y);
|
|
}
|
|
|
|
|
|
inline void Point2D::neg()
|
|
{
|
|
x = -x;
|
|
y = -y;
|
|
}
|
|
|
|
inline void Point2D::convolve(const Point2D& c)
|
|
{
|
|
x *= c.x;
|
|
y *= c.y;
|
|
}
|
|
|
|
inline void Point2D::convolveInverse(const Point2D& c)
|
|
{
|
|
x /= c.x;
|
|
y /= c.y;
|
|
}
|
|
|
|
inline bool Point2D::operator==(const Point2D& _test) const
|
|
{
|
|
return (x == _test.x) && (y == _test.y);
|
|
}
|
|
|
|
|
|
inline bool Point2D::operator!=(const Point2D& _test) const
|
|
{
|
|
return operator==(_test) == false;
|
|
}
|
|
|
|
|
|
inline Point2D Point2D::operator+(const Point2D& _add) const
|
|
{
|
|
return Point2D(x + _add.x, y + _add.y);
|
|
}
|
|
|
|
|
|
inline Point2D Point2D::operator-(const Point2D& _rSub) const
|
|
{
|
|
return Point2D(x - _rSub.x, y - _rSub.y);
|
|
}
|
|
|
|
|
|
inline Point2D& Point2D::operator+=(const Point2D& _add)
|
|
{
|
|
x += _add.x;
|
|
y += _add.y;
|
|
|
|
return *this;
|
|
}
|
|
|
|
|
|
inline Point2D& Point2D::operator-=(const Point2D& _rSub)
|
|
{
|
|
x -= _rSub.x;
|
|
y -= _rSub.y;
|
|
|
|
return *this;
|
|
}
|
|
|
|
|
|
inline Point2D Point2D::operator*(F64 _mul) const
|
|
{
|
|
return Point2D(x * _mul, y * _mul);
|
|
}
|
|
|
|
|
|
inline Point2D Point2D::operator/(F64 _div) const
|
|
{
|
|
AssertFatal(_div != 0.0f, "Error, div by zero attempted");
|
|
|
|
F64 inv = 1.0f / _div;
|
|
|
|
return Point2D(x * inv, y * inv);
|
|
}
|
|
|
|
|
|
inline Point2D& Point2D::operator*=(F64 _mul)
|
|
{
|
|
x *= _mul;
|
|
y *= _mul;
|
|
|
|
return *this;
|
|
}
|
|
|
|
|
|
inline Point2D& Point2D::operator/=(F64 _div)
|
|
{
|
|
AssertFatal(_div != 0.0f, "Error, div by zero attempted");
|
|
|
|
F64 inv = 1.0f / _div;
|
|
|
|
x *= inv;
|
|
y *= inv;
|
|
|
|
return *this;
|
|
}
|
|
|
|
|
|
inline Point2D Point2D::operator-() const
|
|
{
|
|
return Point2D(-x, -y);
|
|
}
|
|
|
|
inline F64 Point2D::len() const
|
|
{
|
|
return mSqrtD(x*x + y*y);
|
|
}
|
|
|
|
inline void Point2D::normalize()
|
|
{
|
|
m_point2D_normalize(*this);
|
|
}
|
|
|
|
inline void Point2D::normalize(F64 val)
|
|
{
|
|
m_point2D_normalize_f(*this, val);
|
|
}
|
|
|
|
|
|
//-------------------------------------------------------------------
|
|
// Non-Member Operators
|
|
//-------------------------------------------------------------------
|
|
|
|
inline Point2I operator*(S32 mul, const Point2I& multiplicand)
|
|
{
|
|
return multiplicand * mul;
|
|
}
|
|
|
|
inline Point2F operator*(F32 mul, const Point2F& multiplicand)
|
|
{
|
|
return multiplicand * mul;
|
|
}
|
|
|
|
inline Point2D operator*(F64 mul, const Point2D& multiplicand)
|
|
{
|
|
return multiplicand * mul;
|
|
}
|
|
|
|
inline F32 mDot(const Point2F &p1, const Point2F &p2)
|
|
{
|
|
return (p1.x*p2.x + p1.y*p2.y);
|
|
}
|
|
|
|
inline F32 mDotPerp(const Point2F &p1, const Point2F &p2)
|
|
{
|
|
return p1.x*p2.y - p2.x*p1.y;
|
|
}
|
|
|
|
inline bool mIsNaN( const Point2F &p )
|
|
{
|
|
return mIsNaN_F( p.x ) || mIsNaN_F( p.y );
|
|
}
|
|
|
|
/// Return 0 if points are colinear
|
|
/// Return positive if p0p1p2 are counter-clockwise
|
|
/// Return negative if p0p1p2 are clockwise
|
|
inline F64 mCross(const Point2F &p0, const Point2F &p1, const Point2F &pt2)
|
|
{
|
|
return (p1.x - p0.x) * (pt2.y - p0.y) - (p1.y - p0.y) * (pt2.x - p0.x);
|
|
}
|
|
|
|
|
|
namespace DictHash
|
|
{
|
|
/// Generates a 32bit hash from a Point2I.
|
|
/// @see DictHash
|
|
inline U32 hash( const Point2I &key )
|
|
{
|
|
return (key.x * 2230148873u) ^ key.y;
|
|
}
|
|
}
|
|
|
|
#endif // _MPOINT2_H_
|