Torque3D/Engine/source/lighting/advanced/glsl
2020-09-30 13:51:12 -05:00
..
advancedLightingFeaturesGLSL.cpp shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
advancedLightingFeaturesGLSL.h more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 2019-10-22 15:11:39 -05:00
deferredShadingFeaturesGLSL.cpp shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
deferredShadingFeaturesGLSL.h shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00
gBufferConditionerGLSL.cpp clean up leftover interlaced prepass experimental code. 2020-08-03 16:44:20 -05:00
gBufferConditionerGLSL.h Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00