mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
124 lines
4 KiB
C++
124 lines
4 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _PROXIMITYMINE_H_
|
|
#define _PROXIMITYMINE_H_
|
|
|
|
#ifndef _ITEM_H_
|
|
#include "T3D/item.h"
|
|
#endif
|
|
|
|
class ExplosionData;
|
|
class SFXTrack;
|
|
class ProximityMine;
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
struct ProximityMineData: public ItemData
|
|
{
|
|
typedef ItemData Parent;
|
|
|
|
DECLARE_CALLBACK( void, onTriggered, ( ProximityMine* obj, SceneObject* target ) );
|
|
DECLARE_CALLBACK( void, onExplode, ( ProximityMine* obj, Point3F pos ) );
|
|
|
|
public:
|
|
F32 armingDelay;
|
|
S32 armingSequence;
|
|
SFXTrack* armingSound;
|
|
|
|
F32 autoTriggerDelay;
|
|
bool triggerOnOwner;
|
|
F32 triggerRadius;
|
|
F32 triggerSpeed;
|
|
F32 triggerDelay;
|
|
S32 triggerSequence;
|
|
SFXTrack* triggerSound;
|
|
|
|
F32 explosionOffset;
|
|
|
|
ProximityMineData();
|
|
DECLARE_CONOBJECT( ProximityMineData );
|
|
static void initPersistFields();
|
|
bool preload( bool server, String& errorStr );
|
|
virtual void packData( BitStream* stream );
|
|
virtual void unpackData( BitStream* stream );
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
class ProximityMine: public Item
|
|
{
|
|
typedef Item Parent;
|
|
|
|
protected:
|
|
enum MaskBits {
|
|
DeployedMask = Parent::NextFreeMask,
|
|
ExplosionMask = Parent::NextFreeMask << 1
|
|
};
|
|
|
|
enum State
|
|
{
|
|
Thrown = 0, //!< Mine has been thrown, but not yet attached to a surface
|
|
Deployed, //!< Mine has attached to a surface but is not yet armed
|
|
Armed, //!< Mine is armed and will trigger if any object enters the trigger area
|
|
Triggered, //!< Mine has been triggered and will explode soon
|
|
Exploded, //!< Mine has exploded and will be deleted on the server shortly
|
|
NumStates
|
|
};
|
|
|
|
ProximityMineData* mDataBlock;
|
|
|
|
TSThread* mAnimThread;
|
|
SceneObject* mOwner;
|
|
|
|
State mState;
|
|
F32 mStateTimeout;
|
|
|
|
void setDeployedPos( const Point3F& pos, const Point3F& normal );
|
|
|
|
void prepRenderImage( SceneRenderState* state );
|
|
void renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
|
|
|
|
public:
|
|
DECLARE_CONOBJECT( ProximityMine );
|
|
|
|
ProximityMine();
|
|
~ProximityMine();
|
|
|
|
static void consoleInit();
|
|
|
|
bool onAdd();
|
|
void onRemove();
|
|
bool onNewDataBlock( GameBaseData* dptr, bool reload );
|
|
|
|
virtual void setTransform( const MatrixF& mat );
|
|
void processTick( const Move* move );
|
|
void explode();
|
|
|
|
void advanceTime( F32 dt );
|
|
|
|
U32 packUpdate ( NetConnection* conn, U32 mask, BitStream* stream );
|
|
void unpackUpdate( NetConnection* conn, BitStream* stream );
|
|
};
|
|
|
|
#endif // _PROXIMITYMINE_H_
|