Torque3D/Engine/source/ts/tsRenderState.cpp

53 lines
2.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "ts/tsRenderState.h"
TSRenderState::TSRenderState()
: mState( NULL ),
mCubemap( NULL ),
mFadeOverride( 1.0f ),
mNoRenderTranslucent( false ),
mNoRenderNonTranslucent( false ),
mMaterialHint( NULL ),
mCuller( NULL ),
mLightQuery( NULL ),
mUseOriginSort( false ),
mAccuTex( NULL )
{
}
TSRenderState::TSRenderState( const TSRenderState &state )
: mState( state.mState ),
mCubemap( state.mCubemap ),
mFadeOverride( state.mFadeOverride ),
mNoRenderTranslucent( state.mNoRenderTranslucent ),
mNoRenderNonTranslucent( state.mNoRenderNonTranslucent ),
mMaterialHint( state.mMaterialHint ),
mCuller( state.mCuller ),
mLightQuery( state.mLightQuery ),
mUseOriginSort( state.mUseOriginSort )
{
}