mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
* Made use of dStrIsEmpty in more locations (and fixed it :P) * Removed commented-out code * Corrected default params * Fixed some console warning formats * Removed tabs * Corrected setExtent API
274 lines
8 KiB
C++
274 lines
8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "core/dnet.h"
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#include "console/simBase.h"
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#include "sim/netConnection.h"
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#include "core/stream/bitStream.h"
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#include "core/stream/fileStream.h"
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#include "sim/netObject.h"
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class FileDownloadRequestEvent : public NetEvent
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{
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public:
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typedef NetEvent Parent;
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enum
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{
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MaxFileNames = 31,
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};
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U32 nameCount;
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char mFileNames[MaxFileNames][256];
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FileDownloadRequestEvent(Vector<char *> *nameList = NULL)
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{
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nameCount = 0;
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if(nameList)
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{
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nameCount = nameList->size();
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if(nameCount > MaxFileNames)
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nameCount = MaxFileNames;
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for(U32 i = 0; i < nameCount; i++)
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{
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dStrcpy(mFileNames[i], (*nameList)[i]);
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//Con::printf("Sending request for file %s", mFileNames[i]);
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}
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}
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}
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virtual void pack(NetConnection *, BitStream *bstream)
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{
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bstream->writeRangedU32(nameCount, 0, MaxFileNames);
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for(U32 i = 0; i < nameCount; i++)
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bstream->writeString(mFileNames[i]);
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}
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virtual void write(NetConnection *, BitStream *bstream)
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{
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bstream->writeRangedU32(nameCount, 0, MaxFileNames);
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for(U32 i = 0; i < nameCount; i++)
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bstream->writeString(mFileNames[i]);
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}
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virtual void unpack(NetConnection *, BitStream *bstream)
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{
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nameCount = bstream->readRangedU32(0, MaxFileNames);
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for(U32 i = 0; i < nameCount; i++)
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bstream->readString(mFileNames[i]);
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}
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virtual void process(NetConnection *connection)
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{
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U32 i;
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for(i = 0; i < nameCount; i++)
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if(connection->startSendingFile(mFileNames[i]))
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break;
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if(i == nameCount)
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connection->startSendingFile(NULL); // none of the files were sent
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}
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DECLARE_CONOBJECT(FileDownloadRequestEvent);
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};
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IMPLEMENT_CO_NETEVENT_V1(FileDownloadRequestEvent);
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ConsoleDocClass( FileDownloadRequestEvent,
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"@brief Used by NetConnection for transmitting requests to obtain files from server during loading.\n\n"
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"Not intended for game development, for editors or internal use only.\n\n "
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"@internal");
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class FileChunkEvent : public NetEvent
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{
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public:
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typedef NetEvent Parent;
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enum
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{
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ChunkSize = 63,
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};
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U8 chunkData[ChunkSize];
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U32 chunkLen;
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FileChunkEvent(U8 *data = NULL, U32 len = 0)
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{
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if(data)
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dMemcpy(chunkData, data, len);
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chunkLen = len;
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}
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virtual void pack(NetConnection *, BitStream *bstream)
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{
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bstream->writeRangedU32(chunkLen, 0, ChunkSize);
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bstream->write(chunkLen, chunkData);
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}
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virtual void write(NetConnection *, BitStream *bstream)
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{
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bstream->writeRangedU32(chunkLen, 0, ChunkSize);
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bstream->write(chunkLen, chunkData);
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}
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virtual void unpack(NetConnection *, BitStream *bstream)
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{
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chunkLen = bstream->readRangedU32(0, ChunkSize);
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bstream->read(chunkLen, chunkData);
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}
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virtual void process(NetConnection *connection)
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{
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connection->chunkReceived(chunkData, chunkLen);
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}
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virtual void notifyDelivered(NetConnection *nc, bool madeIt)
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{
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if(!nc->isRemoved())
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nc->sendFileChunk();
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}
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DECLARE_CONOBJECT(FileChunkEvent);
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};
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IMPLEMENT_CO_NETEVENT_V1(FileChunkEvent);
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ConsoleDocClass( FileChunkEvent,
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"@brief Used by NetConnection for sending/receiving chunks of data.\n\n"
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"Not intended for game development, for editors or internal use only.\n\n "
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"@internal");
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void NetConnection::sendFileChunk()
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{
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U8 buffer[FileChunkEvent::ChunkSize];
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U32 len = FileChunkEvent::ChunkSize;
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if(len + mCurrentFileBufferOffset > mCurrentFileBufferSize)
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len = mCurrentFileBufferSize - mCurrentFileBufferOffset;
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if(!len)
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{
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delete mCurrentDownloadingFile;
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mCurrentDownloadingFile = NULL;
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return;
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}
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mCurrentFileBufferOffset += len;
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mCurrentDownloadingFile->read(len, buffer);
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postNetEvent(new FileChunkEvent(buffer, len));
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}
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bool NetConnection::startSendingFile(const char *fileName)
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{
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if(!fileName || Con::getBoolVariable("$NetConnection::neverUploadFiles"))
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{
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sendConnectionMessage(SendNextDownloadRequest);
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return false;
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}
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mCurrentDownloadingFile = FileStream::createAndOpen( fileName, Torque::FS::File::Read );
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if(!mCurrentDownloadingFile)
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{
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// the server didn't have the file, so send a 0 byte chunk:
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Con::printf("No such file '%s'.", fileName);
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postNetEvent(new FileChunkEvent(NULL, 0));
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return false;
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}
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Con::printf("Sending file '%s'.", fileName);
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mCurrentFileBufferSize = mCurrentDownloadingFile->getStreamSize();
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mCurrentFileBufferOffset = 0;
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// always have 32 file chunks (64 bytes each) in transit
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sendConnectionMessage(FileDownloadSizeMessage, mCurrentFileBufferSize);
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for(U32 i = 0; i < 32; i++)
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sendFileChunk();
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return true;
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}
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void NetConnection::sendNextFileDownloadRequest()
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{
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// see if we've already downloaded this file...
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while(mMissingFileList.size() && (Torque::FS::IsFile(mMissingFileList[0]) || Con::getBoolVariable("$NetConnection::neverDownloadFiles")))
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{
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dFree(mMissingFileList[0]);
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mMissingFileList.pop_front();
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}
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if(mMissingFileList.size())
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{
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postNetEvent(new FileDownloadRequestEvent(&mMissingFileList));
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}
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else
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{
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fileDownloadSegmentComplete();
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}
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}
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void NetConnection::chunkReceived(U8 *chunkData, U32 chunkLen)
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{
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if(chunkLen == 0)
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{
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// the server didn't have the file... apparently it's one we don't need...
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dFree(mCurrentFileBuffer);
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mCurrentFileBuffer = NULL;
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dFree(mMissingFileList[0]);
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mMissingFileList.pop_front();
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return;
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}
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if(chunkLen + mCurrentFileBufferOffset > mCurrentFileBufferSize)
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{
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setLastError("Invalid file chunk from server.");
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return;
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}
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dMemcpy(((U8 *) mCurrentFileBuffer) + mCurrentFileBufferOffset, chunkData, chunkLen);
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mCurrentFileBufferOffset += chunkLen;
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if(mCurrentFileBufferOffset == mCurrentFileBufferSize)
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{
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// this file's done...
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// save it to disk:
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FileStream *stream;
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Con::printf("Saving file %s.", mMissingFileList[0]);
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if((stream = FileStream::createAndOpen( mMissingFileList[0], Torque::FS::File::Write )) == NULL)
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{
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setLastError("Couldn't open file downloaded by server.");
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return;
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}
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dFree(mMissingFileList[0]);
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mMissingFileList.pop_front();
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stream->write(mCurrentFileBufferSize, mCurrentFileBuffer);
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delete stream;
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mNumDownloadedFiles++;
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dFree(mCurrentFileBuffer);
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mCurrentFileBuffer = NULL;
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sendNextFileDownloadRequest();
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}
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else
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{
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Con::executef("onFileChunkReceived", mMissingFileList[0], Con::getIntArg(mCurrentFileBufferOffset), Con::getIntArg(mCurrentFileBufferSize));
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}
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}
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