Torque3D/Engine/source/lighting/advanced
Daniel Buckmaster ae284a89ec Merge branch 'development' into defineconsolemethod
Conflicts:
	Engine/source/materials/materialDefinition.cpp
2014-12-26 13:22:16 +11:00
..
glsl cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
hlsl cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
advancedLightBinManager.cpp kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
advancedLightBinManager.h Side by side rendering 2013-04-09 15:19:18 -04:00
advancedLightBufferConditioner.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
advancedLightBufferConditioner.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightingFeatures.cpp Fix x64 builds. 2014-11-30 04:00:58 +01:00
advancedLightingFeatures.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightManager.cpp Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 2014-12-21 21:23:55 +11:00
advancedLightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00