Torque3D/Engine/source/postFx
marauder2k7 73ad92b757 review notes from Az
Should render fallback for namedTarget if namedTarget fails
Add safety around namedtarget getTexture to stop assert
Missing assets should revert to fallback image and print a warning to console
Remove REFACTOR tag from all macros.
2025-03-30 11:22:42 +01:00
..
postEffect.cpp review notes from Az 2025-03-30 11:22:42 +01:00
postEffect.h review notes from Az 2025-03-30 11:22:42 +01:00
postEffectCommon.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
postEffectManager.cpp use srgb sapce for backbuffer 2021-09-22 18:27:42 -05:00
postEffectManager.h Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
postEffectVis.cpp requirements for postfx 2025-03-26 14:31:11 +00:00
postEffectVis.h Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00