Torque3D/Engine/source/gui/core
DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters
The GFX (DirectX) pipeline did not respect the choice of adapter and
always went for the default one.  Normally this isn't an issue unless
you wish to target a particular adapter and display device combination.
This has been corrected.

The GFX initialize functions now attempt to find the best adapter that
matches a given display device (i.e. monitor) if one has been passed in.
To aid with choosing a display device some new monitor enumeration
methods have been added to the platform window manager.  These methods
have been exposed to the Canvas.
2013-04-09 12:50:17 -04:00
..
guiArrayCtrl.cpp Input event changes 2013-01-22 18:17:41 -05:00
guiArrayCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCanvas.cpp GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
guiCanvas.h Input event changes 2013-01-22 18:17:41 -05:00
guiControl.cpp Input event changes 2013-01-22 18:17:41 -05:00
guiControl.h Input event changes 2013-01-22 18:17:41 -05:00
guiDefaultControlRender.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiDefaultControlRender.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiScriptNotifyControl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiScriptNotifyControl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTypes.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTypes.h Moved platform input event files under new input directory 2013-01-23 02:37:37 -05:00