Torque3D/Engine/source/terrain
2014-05-23 14:09:00 +02:00
..
glsl Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
hlsl visual studio 2012 Level 4 warning fixes 2014-03-15 11:38:53 +01:00
terrCell.cpp Fix: Bit shifting of the 32-bit value with a subsequent expansion to the 64-bit type. 2014-05-06 15:39:24 +04:00
terrCell.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrCellMaterial.cpp Terrain Macro Texture 2013-03-27 18:58:37 -06:00
terrCellMaterial.h Terrain Macro Texture 2013-03-27 18:58:37 -06:00
terrCollision.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp Trigger a terrain signal when its transform is changed. 2013-06-13 10:31:45 +10:00
terrData.h Made the flipped y-axis on terrain import optional. 2013-03-21 09:22:07 +11:00
terrExport.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrFeatureTypes.cpp Terrain Macro Texture 2013-03-27 18:58:37 -06:00
terrFeatureTypes.h Terrain Macro Texture 2013-03-27 18:58:37 -06:00
terrFile.cpp Added a checkbox to the terrain import GUI and fixed a space. 2013-03-23 09:24:02 +11:00
terrFile.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrImport.cpp Remove namespace from header 2013-07-28 12:55:52 -05:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp Terrain Macro Texture 2013-03-27 18:58:37 -06:00
terrMaterial.h Terrain Macro Texture 2013-03-27 18:58:37 -06:00
terrRender.cpp Rename enum GFXTextureProfile::None for avoid conficts on Linux. 2014-04-07 00:03:52 +02:00
terrRender.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00