Torque3D/Engine/source/lighting/common
2014-05-10 11:40:40 +10:00
..
blobShadow.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
blobShadow.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightMapParams.cpp Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
lightMapParams.h Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
projectedShadow.cpp Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
projectedShadow.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
sceneLighting.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
sceneLighting.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneLightingGlobals.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePersist.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePersist.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowVolumeBSP.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowVolumeBSP.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00