Torque3D/Engine/source/navigation/navMesh.cpp
Andy Maloney 396a7064dc Minor cleanups
- remove redundant conditional
 - remove unused vars
 - remove extra ags to printf
 - reduce scope of decl
2013-12-04 16:45:09 -05:00

939 lines
26 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include <stdio.h>
#include "navMesh.h"
#include <DetourDebugDraw.h>
#include <RecastDebugDraw.h>
#include "math/mathUtils.h"
#include "math/mRandom.h"
#include "console/consoleTypes.h"
#include "console/engineAPI.h"
#include "console/typeValidators.h"
#include "scene/sceneRenderState.h"
#include "gfx/gfxDrawUtil.h"
#include "renderInstance/renderPassManager.h"
#include "gfx/primBuilder.h"
#include "core/stream/bitStream.h"
#include "math/mathIO.h"
extern bool gEditingMission;
IMPLEMENT_CO_NETOBJECT_V1(NavMesh);
const U32 NavMesh::mMaxVertsPerPoly = 3;
NavMesh::NavMesh()
{
mTypeMask |= StaticShapeObjectType | MarkerObjectType;
mFileName = StringTable->insert("");
mNetFlags.clear(Ghostable);
nm = NULL;
dMemset(&cfg, 0, sizeof(cfg));
mCellSize = mCellHeight = 0.2f;
mWalkableHeight = 2.0f;
mWalkableClimb = 0.3f;
mWalkableRadius = 0.5f;
mWalkableSlope = 40.0f;
mBorderSize = 1;
mDetailSampleDist = 6.0f;
mDetailSampleMaxError = 1.0f;
mMaxEdgeLen = 12;
mMaxSimplificationError = 1.3f;
mMinRegionArea = 8;
mMergeRegionArea = 20;
mTileSize = 10.0f;
mMaxPolysPerTile = 128;
mAlwaysRender = false;
mBuilding = false;
}
NavMesh::~NavMesh()
{
dtFreeNavMesh(nm);
nm = NULL;
}
bool NavMesh::setProtectedDetailSampleDist(void *obj, const char *index, const char *data)
{
F32 dist = dAtof(data);
if(dist == 0.0f || dist >= 0.9f)
return true;
Con::errorf("NavMesh::detailSampleDist must be 0 or greater than 0.9!");
return false;
}
bool NavMesh::setProtectedAlwaysRender(void *obj, const char *index, const char *data)
{
NavMesh *mesh = static_cast<NavMesh*>(obj);
bool always = dAtob(data);
if(always)
{
if(!gEditingMission)
mesh->mNetFlags.set(Ghostable);
}
else
{
if(!gEditingMission)
mesh->mNetFlags.clear(Ghostable);
}
mesh->mAlwaysRender = always;
mesh->setMaskBits(LoadFlag);
return true;
}
FRangeValidator ValidCellSize(0.01f, 10.0f);
FRangeValidator ValidSlopeAngle(0.0f, 89.9f);
IRangeValidator PositiveInt(0, S32_MAX);
IRangeValidator NaturalNumber(1, S32_MAX);
FRangeValidator CornerAngle(0.0f, 90.0f);
void NavMesh::initPersistFields()
{
addGroup("NavMesh Options");
addField("fileName", TypeString, Offset(mFileName, NavMesh),
"Name of the data file to store this navmesh in (relative to engine executable).");
addFieldV("cellSize", TypeF32, Offset(mCellSize, NavMesh), &ValidCellSize,
"Length/width of a voxel.");
addFieldV("cellHeight", TypeF32, Offset(mCellHeight, NavMesh), &ValidCellSize,
"Height of a voxel.");
addFieldV("tileSize", TypeF32, Offset(mTileSize, NavMesh), &CommonValidators::PositiveNonZeroFloat,
"The horizontal size of tiles.");
addFieldV("actorHeight", TypeF32, Offset(mWalkableHeight, NavMesh), &CommonValidators::PositiveFloat,
"Height of an actor.");
addFieldV("actorClimb", TypeF32, Offset(mWalkableClimb, NavMesh), &CommonValidators::PositiveFloat,
"Maximum climbing height of an actor.");
addFieldV("actorRadius", TypeF32, Offset(mWalkableRadius, NavMesh), &CommonValidators::PositiveFloat,
"Radius of an actor.");
addFieldV("walkableSlope", TypeF32, Offset(mWalkableSlope, NavMesh), &ValidSlopeAngle,
"Maximum walkable slope in degrees.");
endGroup("NavMesh Options");
addGroup("NavMesh Rendering");
addProtectedField("alwaysRender", TypeBool, Offset(mAlwaysRender, NavMesh),
&setProtectedAlwaysRender, &defaultProtectedGetFn,
"Display this NavMesh even outside the editor.");
endGroup("NavMesh Rendering");
addGroup("NavMesh Advanced Options");
addFieldV("borderSize", TypeS32, Offset(mBorderSize, NavMesh), &PositiveInt,
"Size of the non-walkable border around the navigation mesh (in voxels).");
addProtectedField("detailSampleDist", TypeF32, Offset(mDetailSampleDist, NavMesh),
&setProtectedDetailSampleDist, &defaultProtectedGetFn,
"Sets the sampling distance to use when generating the detail mesh.");
addFieldV("detailSampleError", TypeF32, Offset(mDetailSampleMaxError, NavMesh), &CommonValidators::PositiveFloat,
"The maximum distance the detail mesh surface should deviate from heightfield data.");
addFieldV("maxEdgeLen", TypeS32, Offset(mDetailSampleDist, NavMesh), &PositiveInt,
"The maximum allowed length for contour edges along the border of the mesh.");
addFieldV("simplificationError", TypeF32, Offset(mMaxSimplificationError, NavMesh), &CommonValidators::PositiveFloat,
"The maximum distance a simplfied contour's border edges should deviate from the original raw contour.");
addFieldV("minRegionArea", TypeS32, Offset(mMinRegionArea, NavMesh), &PositiveInt,
"The minimum number of cells allowed to form isolated island areas.");
addFieldV("mergeRegionArea", TypeS32, Offset(mMergeRegionArea, NavMesh), &PositiveInt,
"Any regions with a span count smaller than this value will, if possible, be merged with larger regions.");
addFieldV("maxPolysPerTile", TypeS32, Offset(mMaxPolysPerTile, NavMesh), &NaturalNumber,
"The maximum number of polygons allowed in a tile.");
endGroup("NavMesh Advanced Options");
Parent::initPersistFields();
}
bool NavMesh::onAdd()
{
if(!Parent::onAdd())
return false;
mObjBox.set(Point3F(-10.0f, -10.0f, -1.0f),
Point3F( 10.0f, 10.0f, 1.0f));
resetWorldBox();
addToScene();
if(gEditingMission || mAlwaysRender)
{
mNetFlags.set(Ghostable);
if(isClientObject())
renderToDrawer();
}
if(isServerObject())
{
setProcessTick(true);
}
load();
return true;
}
void NavMesh::onRemove()
{
removeFromScene();
Parent::onRemove();
}
void NavMesh::setTransform(const MatrixF &mat)
{
Parent::setTransform(mat);
}
void NavMesh::setScale(const VectorF &scale)
{
Parent::setScale(scale);
}
bool NavMesh::build(bool background, bool saveIntermediates)
{
if(mBuilding)
cancelBuild();
mBuilding = true;
dtFreeNavMesh(nm);
// Allocate a new navmesh.
nm = dtAllocNavMesh();
if(!nm)
{
Con::errorf("Could not allocate dtNavMesh for NavMesh %s", getIdString());
return false;
}
updateConfig();
// Build navmesh parameters from console members.
dtNavMeshParams params;
rcVcopy(params.orig, cfg.bmin);
params.tileWidth = cfg.tileSize * mCellSize;
params.tileHeight = cfg.tileSize * mCellSize;
params.maxTiles = mCeil(getWorldBox().len_x() / params.tileWidth) * mCeil(getWorldBox().len_y() / params.tileHeight);
params.maxPolys = mMaxPolysPerTile;
// Initialise our navmesh.
if(dtStatusFailed(nm->init(&params)))
{
Con::errorf("Could not init dtNavMesh for NavMesh %s", getIdString());
return false;
}
updateTiles(true);
if(!background)
{
while(mDirtyTiles.size())
buildNextTile();
}
return true;
}
DefineEngineMethod(NavMesh, build, bool, (bool background, bool save), (true, false),
"@brief Create a Recast nav mesh.")
{
return object->build(background, save);
}
void NavMesh::cancelBuild()
{
while(mDirtyTiles.size()) mDirtyTiles.pop();
mBuilding = false;
}
DefineEngineMethod(NavMesh, cancelBuild, void, (),,
"@brief Cancel the current NavMesh build.")
{
object->cancelBuild();
}
void NavMesh::inspectPostApply()
{
if(mBuilding)
cancelBuild();
}
void NavMesh::updateConfig()
{
// Build rcConfig object from our console members.
dMemset(&cfg, 0, sizeof(cfg));
cfg.cs = mCellSize;
cfg.ch = mCellHeight;
Box3F box = DTStoRC(getWorldBox());
rcVcopy(cfg.bmin, box.minExtents);
rcVcopy(cfg.bmax, box.maxExtents);
rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
cfg.walkableHeight = mCeil(mWalkableHeight / mCellHeight);
cfg.walkableClimb = mCeil(mWalkableClimb / mCellHeight);
cfg.walkableRadius = mCeil(mWalkableRadius / mCellSize);
cfg.walkableSlopeAngle = mWalkableSlope;
cfg.borderSize = cfg.walkableRadius + 3;
cfg.detailSampleDist = mDetailSampleDist;
cfg.detailSampleMaxError = mDetailSampleMaxError;
cfg.maxEdgeLen = mMaxEdgeLen;
cfg.maxSimplificationError = mMaxSimplificationError;
cfg.maxVertsPerPoly = mMaxVertsPerPoly;
cfg.minRegionArea = mMinRegionArea;
cfg.mergeRegionArea = mMergeRegionArea;
cfg.tileSize = mTileSize / cfg.cs;
}
S32 NavMesh::getTile(Point3F pos)
{
if(mBuilding)
return -1;
for(U32 i = 0; i < mTiles.size(); i++)
{
if(mTiles[i].box.isContained(pos))
return i;
}
return -1;
}
Box3F NavMesh::getTileBox(U32 id)
{
if(mBuilding || id >= mTiles.size())
return Box3F::Invalid;
return mTiles[id].box;
}
void NavMesh::updateTiles(bool dirty)
{
if(!isProperlyAdded())
return;
mTiles.clear();
while(mDirtyTiles.size()) mDirtyTiles.pop();
const Box3F &box = DTStoRC(getWorldBox());
if(box.isEmpty())
return;
updateConfig();
// Calculate tile dimensions.
const U32 ts = cfg.tileSize;
const U32 tw = (cfg.width + ts-1) / ts;
const U32 th = (cfg.height + ts-1) / ts;
const F32 tcs = cfg.tileSize * cfg.cs;
// Iterate over tiles.
F32 tileBmin[3], tileBmax[3];
for(U32 y = 0; y < th; ++y)
{
for(U32 x = 0; x < tw; ++x)
{
tileBmin[0] = cfg.bmin[0] + x*tcs;
tileBmin[1] = cfg.bmin[1];
tileBmin[2] = cfg.bmin[2] + y*tcs;
tileBmax[0] = cfg.bmin[0] + (x+1)*tcs;
tileBmax[1] = cfg.bmax[1];
tileBmax[2] = cfg.bmin[2] + (y+1)*tcs;
mTiles.push_back(
Tile(RCtoDTS(tileBmin, tileBmax),
x, y,
tileBmin, tileBmax));
if(dirty)
mDirtyTiles.push(mTiles.size() - 1);
}
}
}
void NavMesh::processTick(const Move *move)
{
buildNextTile();
}
void NavMesh::buildNextTile()
{
if(mDirtyTiles.size())
{
// Pop a single dirty tile and process it.
U32 i = mDirtyTiles.front();
mDirtyTiles.pop();
const Tile &tile = mTiles[i];
// Intermediate data for tile build.
TileData tempdata;
// Generate navmesh for this tile.
U32 dataSize = 0;
unsigned char* data = buildTileData(tile, tempdata, dataSize);
if(data)
{
// Remove any previous data.
nm->removeTile(nm->getTileRefAt(tile.x, tile.y, 0), 0, 0);
// Add new data (navmesh owns and deletes the data).
dtStatus status = nm->addTile(data, dataSize, DT_TILE_FREE_DATA, 0, 0);
if(dtStatusFailed(status))
{
dtFree(data);
}
}
// Did we just build the last tile?
if(!mDirtyTiles.size())
{
mBuilding = false;
}
setMaskBits(BuildFlag);
}
}
static void buildCallback(SceneObject* object,void *key)
{
SceneContainer::CallbackInfo* info = reinterpret_cast<SceneContainer::CallbackInfo*>(key);
object->buildPolyList(info->context,info->polyList,info->boundingBox,info->boundingSphere);
}
unsigned char *NavMesh::buildTileData(const Tile &tile, TileData &data, U32 &dataSize)
{
// Push out tile boundaries a bit.
F32 tileBmin[3], tileBmax[3];
rcVcopy(tileBmin, tile.bmin);
rcVcopy(tileBmax, tile.bmax);
tileBmin[0] -= cfg.borderSize * cfg.cs;
tileBmin[2] -= cfg.borderSize * cfg.cs;
tileBmax[0] += cfg.borderSize * cfg.cs;
tileBmax[2] += cfg.borderSize * cfg.cs;
// Parse objects from level into RC-compatible format.
Box3F box = RCtoDTS(tileBmin, tileBmax);
SceneContainer::CallbackInfo info;
info.context = PLC_Navigation;
info.boundingBox = box;
info.polyList = &data.geom;
getContainer()->findObjects(box, StaticObjectType, buildCallback, &info);
// Check for no geometry.
if(!data.geom.getVertCount())
return false;
// Figure out voxel dimensions of this tile.
U32 width = 0, height = 0;
width = cfg.tileSize + cfg.borderSize * 2;
height = cfg.tileSize + cfg.borderSize * 2;
// Create a dummy context.
rcContext ctx(false);
// Create a heightfield to voxelise our input geometry.
data.hf = rcAllocHeightfield();
if(!data.hf)
{
Con::errorf("Out of memory (rcHeightField) for NavMesh %s", getIdString());
return NULL;
}
if(!rcCreateHeightfield(&ctx, *data.hf, width, height, tileBmin, tileBmax, cfg.cs, cfg.ch))
{
Con::errorf("Could not generate rcHeightField for NavMesh %s", getIdString());
return NULL;
}
unsigned char *areas = new unsigned char[data.geom.getTriCount()];
if(!areas)
{
Con::errorf("Out of memory (area flags) for NavMesh %s", getIdString());
return NULL;
}
dMemset(areas, 0, data.geom.getTriCount() * sizeof(unsigned char));
// Filter triangles by angle and rasterize.
rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle,
data.geom.getVerts(), data.geom.getVertCount(),
data.geom.getTris(), data.geom.getTriCount(), areas);
rcRasterizeTriangles(&ctx, data.geom.getVerts(), data.geom.getVertCount(),
data.geom.getTris(), areas, data.geom.getTriCount(),
*data.hf, cfg.walkableClimb);
delete[] areas;
// Filter out areas with low ceilings and other stuff.
rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *data.hf);
rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *data.hf);
rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *data.hf);
data.chf = rcAllocCompactHeightfield();
if(!data.chf)
{
Con::errorf("Out of memory (rcCompactHeightField) for NavMesh %s", getIdString());
return NULL;
}
if(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *data.hf, *data.chf))
{
Con::errorf("Could not generate rcCompactHeightField for NavMesh %s", getIdString());
return NULL;
}
if(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *data.chf))
{
Con::errorf("Could not erode walkable area for NavMesh %s", getIdString());
return NULL;
}
//--------------------------
// Todo: mark areas here.
//const ConvexVolume* vols = m_geom->getConvexVolumes();
//for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
//rcMarkConvexPolyArea(m_NULL, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_chf);
//--------------------------
if(false)
{
if(!rcBuildRegionsMonotone(&ctx, *data.chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
{
Con::errorf("Could not build regions for NavMesh %s", getIdString());
return NULL;
}
}
else
{
if(!rcBuildDistanceField(&ctx, *data.chf))
{
Con::errorf("Could not build distance field for NavMesh %s", getIdString());
return NULL;
}
if(!rcBuildRegions(&ctx, *data.chf, cfg.borderSize, cfg.minRegionArea, cfg.mergeRegionArea))
{
Con::errorf("Could not build regions for NavMesh %s", getIdString());
return NULL;
}
}
data.cs = rcAllocContourSet();
if(!data.cs)
{
Con::errorf("Out of memory (rcContourSet) for NavMesh %s", getIdString());
return NULL;
}
if(!rcBuildContours(&ctx, *data.chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *data.cs))
{
Con::errorf("Could not construct rcContourSet for NavMesh %s", getIdString());
return NULL;
}
if(data.cs->nconts <= 0)
{
Con::errorf("No contours in rcContourSet for NavMesh %s", getIdString());
return NULL;
}
data.pm = rcAllocPolyMesh();
if(!data.pm)
{
Con::errorf("Out of memory (rcPolyMesh) for NavMesh %s", getIdString());
return NULL;
}
if(!rcBuildPolyMesh(&ctx, *data.cs, cfg.maxVertsPerPoly, *data.pm))
{
Con::errorf("Could not construct rcPolyMesh for NavMesh %s", getIdString());
return NULL;
}
data.pmd = rcAllocPolyMeshDetail();
if(!data.pmd)
{
Con::errorf("Out of memory (rcPolyMeshDetail) for NavMesh %s", getIdString());
return NULL;
}
if(!rcBuildPolyMeshDetail(&ctx, *data.pm, *data.chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *data.pmd))
{
Con::errorf("Could not construct rcPolyMeshDetail for NavMesh %s", getIdString());
return NULL;
}
if(data.pm->nverts >= 0xffff)
{
Con::errorf("Too many vertices in rcPolyMesh for NavMesh %s", getIdString());
return NULL;
}
for(U32 i = 0; i < data.pm->npolys; i++)
{
if(data.pm->areas[i] == RC_WALKABLE_AREA)
data.pm->areas[i] = GroundArea;
if(data.pm->areas[i] == GroundArea)
data.pm->flags[i] |= WalkFlag;
if(data.pm->areas[i] == WaterArea)
data.pm->flags[i] |= SwimFlag;
}
unsigned char* navData = 0;
int navDataSize = 0;
dtNavMeshCreateParams params;
dMemset(&params, 0, sizeof(params));
params.verts = data.pm->verts;
params.vertCount = data.pm->nverts;
params.polys = data.pm->polys;
params.polyAreas = data.pm->areas;
params.polyFlags = data.pm->flags;
params.polyCount = data.pm->npolys;
params.nvp = data.pm->nvp;
params.detailMeshes = data.pmd->meshes;
params.detailVerts = data.pmd->verts;
params.detailVertsCount = data.pmd->nverts;
params.detailTris = data.pmd->tris;
params.detailTriCount = data.pmd->ntris;
params.walkableHeight = mWalkableHeight;
params.walkableRadius = mWalkableRadius;
params.walkableClimb = mWalkableClimb;
params.tileX = tile.x;
params.tileY = tile.y;
params.tileLayer = 0;
rcVcopy(params.bmin, data.pm->bmin);
rcVcopy(params.bmax, data.pm->bmax);
params.cs = cfg.cs;
params.ch = cfg.ch;
params.buildBvTree = true;
if(!dtCreateNavMeshData(&params, &navData, &navDataSize))
{
Con::errorf("Could not create dtNavMeshData for tile (%d, %d) of NavMesh %s",
tile.x, tile.y, getIdString());
return NULL;
}
dataSize = navDataSize;
return navData;
}
/// This method should never be called in a separate thread to the rendering
/// or pathfinding logic. It directly replaces data in the dtNavMesh for
/// this NavMesh object.
void NavMesh::buildTiles(const Box3F &box)
{
// Make sure we've already built or loaded.
if(!nm)
return;
// Iterate over tiles.
for(U32 i = 0; i < mTiles.size(); i++)
{
const Tile &tile = mTiles[i];
// Check tile box.
if(!tile.box.isOverlapped(box))
continue;
// Mark as dirty.
mDirtyTiles.push(i);
}
}
DefineEngineMethod(NavMesh, buildTiles, void, (Box3F box),,
"@brief Rebuild the tiles overlapped by the input box.")
{
return object->buildTiles(box);
}
void NavMesh::buildTile(const U32 &tile)
{
if(tile < mTiles.size())
{
mDirtyTiles.push(tile);
}
}
void NavMesh::renderToDrawer()
{
dd.clear();
// Recast debug draw
NetObject *no = getServerObject();
if(no)
{
NavMesh *n = static_cast<NavMesh*>(no);
if(n->nm)
{
dd.beginGroup(0);
duDebugDrawNavMesh (&dd, *n->nm, 0);
dd.beginGroup(1);
duDebugDrawNavMeshPortals(&dd, *n->nm);
dd.beginGroup(2);
duDebugDrawNavMeshBVTree (&dd, *n->nm);
}
}
}
void NavMesh::prepRenderImage(SceneRenderState *state)
{
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
ri->renderDelegate.bind(this, &NavMesh::render);
ri->type = RenderPassManager::RIT_Object;
ri->translucentSort = true;
ri->defaultKey = 1;
state->getRenderPass()->addInst(ri);
}
void NavMesh::render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat)
{
if(overrideMat)
return;
if(state->isReflectPass())
return;
PROFILE_SCOPE(NavMesh_Render);
// Recast debug draw
NetObject *no = getServerObject();
if(no)
{
NavMesh *n = static_cast<NavMesh*>(no);
if(n->isSelected())
{
GFXDrawUtil *drawer = GFX->getDrawUtil();
GFXStateBlockDesc desc;
desc.setZReadWrite(true, false);
desc.setBlend(true);
desc.setCullMode(GFXCullNone);
drawer->drawCube(desc, getWorldBox(), n->mBuilding
? ColorI(255, 0, 0, 80)
: ColorI(136, 228, 255, 45));
desc.setFillModeWireframe();
drawer->drawCube(desc, getWorldBox(), ColorI::BLACK);
}
if(n->mBuilding)
{
int alpha = 80;
if(!n->isSelected() || !Con::getBoolVariable("$Nav::EditorOpen"))
alpha = 20;
dd.overrideColor(duRGBA(255, 0, 0, alpha));
}
else
{
dd.cancelOverride();
}
if((!gEditingMission && n->mAlwaysRender) || (gEditingMission && Con::getBoolVariable("$Nav::Editor::renderMesh", 1))) dd.renderGroup(0);
if(Con::getBoolVariable("$Nav::Editor::renderPortals")) dd.renderGroup(1);
if(Con::getBoolVariable("$Nav::Editor::renderBVTree")) dd.renderGroup(2);
}
}
void NavMesh::onEditorEnable()
{
mNetFlags.set(Ghostable);
if(isClientObject() && !mAlwaysRender)
addToScene();
}
void NavMesh::onEditorDisable()
{
if(!mAlwaysRender)
{
mNetFlags.clear(Ghostable);
if(isClientObject())
removeFromScene();
}
}
U32 NavMesh::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
{
U32 retMask = Parent::packUpdate(conn, mask, stream);
mathWrite(*stream, getTransform());
mathWrite(*stream, getScale());
stream->writeFlag(mAlwaysRender);
return retMask;
}
void NavMesh::unpackUpdate(NetConnection *conn, BitStream *stream)
{
Parent::unpackUpdate(conn, stream);
mathRead(*stream, &mObjToWorld);
mathRead(*stream, &mObjScale);
mAlwaysRender = stream->readFlag();
setTransform(mObjToWorld);
renderToDrawer();
}
static const int NAVMESHSET_MAGIC = 'M'<<24 | 'S'<<16 | 'E'<<8 | 'T'; //'MSET';
static const int NAVMESHSET_VERSION = 1;
struct NavMeshSetHeader
{
int magic;
int version;
int numTiles;
dtNavMeshParams params;
};
struct NavMeshTileHeader
{
dtTileRef tileRef;
int dataSize;
};
bool NavMesh::load()
{
if(!dStrlen(mFileName))
return false;
FILE* fp = fopen(mFileName, "rb");
if(!fp)
return false;
// Read header.
NavMeshSetHeader header;
fread(&header, sizeof(NavMeshSetHeader), 1, fp);
if(header.magic != NAVMESHSET_MAGIC)
{
fclose(fp);
return 0;
}
if(header.version != NAVMESHSET_VERSION)
{
fclose(fp);
return 0;
}
if(nm)
dtFreeNavMesh(nm);
nm = dtAllocNavMesh();
if(!nm)
{
fclose(fp);
return false;
}
dtStatus status = nm->init(&header.params);
if(dtStatusFailed(status))
{
fclose(fp);
return false;
}
// Read tiles.
for(U32 i = 0; i < header.numTiles; ++i)
{
NavMeshTileHeader tileHeader;
fread(&tileHeader, sizeof(tileHeader), 1, fp);
if(!tileHeader.tileRef || !tileHeader.dataSize)
break;
unsigned char* data = (unsigned char*)dtAlloc(tileHeader.dataSize, DT_ALLOC_PERM);
if(!data) break;
memset(data, 0, tileHeader.dataSize);
fread(data, tileHeader.dataSize, 1, fp);
nm->addTile(data, tileHeader.dataSize, DT_TILE_FREE_DATA, tileHeader.tileRef, 0);
}
fclose(fp);
updateTiles();
if(isServerObject())
{
setMaskBits(LoadFlag);
}
return true;
}
DefineEngineMethod(NavMesh, load, bool, (),,
"@brief Load this NavMesh from its file.")
{
return object->load();
}
bool NavMesh::save()
{
if(!dStrlen(mFileName) || !nm)
return false;
// Save our navmesh into a file to load from next time
FILE* fp = fopen(mFileName, "wb");
if(!fp)
return false;
// Store header.
NavMeshSetHeader header;
header.magic = NAVMESHSET_MAGIC;
header.version = NAVMESHSET_VERSION;
header.numTiles = 0;
for(U32 i = 0; i < nm->getMaxTiles(); ++i)
{
const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
if (!tile || !tile->header || !tile->dataSize) continue;
header.numTiles++;
}
memcpy(&header.params, nm->getParams(), sizeof(dtNavMeshParams));
fwrite(&header, sizeof(NavMeshSetHeader), 1, fp);
// Store tiles.
for(U32 i = 0; i < nm->getMaxTiles(); ++i)
{
const dtMeshTile* tile = ((const dtNavMesh*)nm)->getTile(i);
if(!tile || !tile->header || !tile->dataSize) continue;
NavMeshTileHeader tileHeader;
tileHeader.tileRef = nm->getTileRef(tile);
tileHeader.dataSize = tile->dataSize;
fwrite(&tileHeader, sizeof(tileHeader), 1, fp);
fwrite(tile->data, tile->dataSize, 1, fp);
}
fclose(fp);
return true;
}
DefineEngineMethod(NavMesh, save, void, (),,
"@brief Save this NavMesh to its file.")
{
object->save();
}
void NavMesh::write(Stream &stream, U32 tabStop, U32 flags)
{
save();
Parent::write(stream, tabStop, flags);
}