Torque3D/Engine/source/T3D/assets
marauder2k7 bfe2401ebb get image metadata
adds ability to get image metadata without loading the texture
since we are using the getOwned parameter correctly now new assets must have the full path to the image file when being created
when the asset becomes owned again the image file path will be updated.
2025-03-28 11:14:21 +00:00
..
assetImporter.cpp get image metadata 2025-03-28 11:14:21 +00:00
assetImporter.h correct malformed config passalong 2024-11-26 19:56:34 -06:00
assetImporter_ScriptBinding.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetMacroHelpers.h various cleanups and fixes 2025-01-23 22:14:05 +00:00
CppAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
CppAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
CubemapAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
CubemapAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ExampleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ExampleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GameObjectAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
GameObjectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GUIAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
GUIAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ImageAsset.cpp get image metadata 2025-03-28 11:14:21 +00:00
ImageAsset.h get image metadata 2025-03-28 11:14:21 +00:00
ImageAssetInspectors.h virtuals removed 2024-03-18 18:13:00 +00:00
LevelAsset.cpp Merge branch 'development' into imageAsset_refactor_rev3 2025-03-24 20:07:06 +00:00
LevelAsset.h Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00
MaterialAsset.cpp fix asset refresh on materialAssets 2025-03-27 18:33:37 +00:00
MaterialAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
ParticleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ParticleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
PostEffectAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
PostEffectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ScriptAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
ScriptAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAnimationAsset.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
ShapeAnimationAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAsset.cpp need to set state to ok post-load and pre-changesignal callback 2024-04-06 16:39:31 -05:00
ShapeAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
SoundAsset.cpp Revert "sound asset refactor init" 2025-03-24 19:58:52 +00:00
SoundAsset.h Revert "sound asset refactor init" 2025-03-24 19:58:52 +00:00
SoundAssetInspectors.h virtuals removed 2024-03-18 18:13:00 +00:00
stateMachineAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
stateMachineAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
TerrainAsset.cpp asset load refactor 2023-11-12 16:33:17 -06:00
TerrainAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
TerrainMaterialAsset.cpp asset load refactor 2023-11-12 16:33:17 -06:00
TerrainMaterialAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00