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# Conflicts: # Engine/source/gfx/D3D11/gfxD3D11Device.cpp # Engine/source/lighting/lightManager.cpp # Templates/Full/game/levels/Empty Room.mis # Templates/Full/game/levels/Empty Terrain.mis |
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| .. | ||
| dedicated | ||
| mac | ||
| sdl | ||
| test | ||
| win32 | ||
| platformCursorController.cpp | ||
| platformCursorController.h | ||
| platformInterface.cpp | ||
| platformWindow.cpp | ||
| platformWindow.h | ||
| platformWindowMgr.h | ||
| windowInputGenerator.cpp | ||
| windowInputGenerator.h | ||