Torque3D/Engine/source/renderInstance
2019-10-22 15:11:39 -05:00
..
forcedMaterialMeshMgr.cpp Adds ability to adjust padding to guiTextListCtrl's rows 2019-09-06 00:00:17 -05:00
forcedMaterialMeshMgr.h
renderBinManager.cpp Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 2019-05-22 23:36:15 -05:00
renderBinManager.h
renderDeferredMgr.cpp more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 2019-10-22 15:11:39 -05:00
renderDeferredMgr.h
renderFormatChanger.cpp
renderFormatChanger.h
renderGlowMgr.cpp Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
renderGlowMgr.h
renderImposterMgr.cpp
renderImposterMgr.h
renderMeshMgr.cpp Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
renderMeshMgr.h
renderObjectMgr.cpp
renderObjectMgr.h
renderOcclusionMgr.cpp
renderOcclusionMgr.h
renderParticleMgr.cpp
renderParticleMgr.h
renderPassManager.cpp Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
renderPassManager.h Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 2019-05-22 23:36:15 -05:00
renderPassStateToken.cpp
renderPassStateToken.h
renderProbeMgr.cpp Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 2019-09-18 01:41:57 -05:00
renderProbeMgr.h Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
renderTerrainMgr.cpp
renderTerrainMgr.h
renderTexTargetBinManager.cpp
renderTexTargetBinManager.h
renderTranslucentMgr.cpp Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 2019-05-22 23:36:15 -05:00
renderTranslucentMgr.h