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Adds loadIf conditional logic to evaluate if a subscene is 'allowed' to load when tested Adds isAlwaysActive to GameMode to be able to flag a gamemode as being defaulted to on and used automatically Updated GetGameModesList function to return an arrayObject of the gamemodes found Overhauled CallGameModeFunction to utilize the gamemodes list with active/alwaysActive modes being called against, rather than level-scanning Updated ChooseLevelMenu to be able to toggle on/off multiple gamemodes with an image indicator if it's active or not |
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| .. | ||
| clientServer | ||
| console | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| utility | ||
| core.module | ||
| core.tscript | ||
| settings.xml | ||