Torque3D/Engine/source/sfx/null/sfxNullVoice.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

86 lines
2.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXNULLVOICE_H_
#define _SFXNULLVOICE_H_
#ifndef _SFXVOICE_H_
#include "sfx/sfxVoice.h"
#endif
#ifndef _TIMESOURCE_H_
#include "core/util/timeSource.h"
#endif
class SFXNullBuffer;
class SFXNullVoice : public SFXVoice
{
public:
typedef SFXVoice Parent;
friend class SFXNullDevice;
protected:
typedef GenericTimeSource< VirtualMSTimer > TimeSource;
SFXNullVoice( SFXNullBuffer* buffer );
/// The virtual play timer.
mutable TimeSource mPlayTimer;
///
bool mIsLooping;
// SFXVoice.
SFXStatus _status() const override;
void _play() override;
void _pause() override;
void _stop() override;
void _seek( U32 sample ) override;
U32 _tell() const override;
///
U32 _getPlayTime() const
{
return mPlayTimer.getPosition();
}
public:
virtual ~SFXNullVoice();
/// SFXVoice
SFXStatus getStatus() const override;
void setPosition( U32 sample ) override;
void play( bool looping ) override;
void setMinMaxDistance( F32 min, F32 max ) override;
void setVelocity( const VectorF& velocity ) override;
void setTransform( const MatrixF& transform ) override;
void setVolume( F32 volume ) override;
void setPitch( F32 pitch ) override;
void setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume ) override;
};
#endif // _SFXNULLVOICE_H_