Torque3D/Engine/source/sfx/null/sfxNullDevice.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

63 lines
2.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXNULLDEVICE_H_
#define _SFXNULLDEVICE_H_
class SFXProvider;
#ifndef _SFXDEVICE_H_
#include "sfx/sfxDevice.h"
#endif
#ifndef _SFXPROVIDER_H_
#include "sfx/sfxProvider.h"
#endif
#ifndef _SFXNULLBUFFER_H_
#include "sfx/null/sfxNullBuffer.h"
#endif
#ifndef _SFXNULLVOICE_H_
#include "sfx/null/sfxNullVoice.h"
#endif
class SFXNullDevice : public SFXDevice
{
typedef SFXDevice Parent;
public:
SFXNullDevice( SFXProvider* provider,
String name,
bool useHardware,
S32 maxBuffers );
virtual ~SFXNullDevice();
public:
// SFXDevice.
SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description ) override;
SFXVoice* createVoice( bool is3D, SFXBuffer *buffer ) override;
void update() override;
};
#endif // _SFXNULLDEVICE_H_