mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _RENDEROCCLUSIONMGR_H_
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#define _RENDEROCCLUSIONMGR_H_
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#ifndef _RENDERBINMANAGER_H_
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#include "renderInstance/renderBinManager.h"
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#endif
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class Material;
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class BaseMatInstance;
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//**************************************************************************
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// RenderOcclusionMgr
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//**************************************************************************
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class RenderOcclusionMgr : public RenderBinManager
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{
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typedef RenderBinManager Parent;
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public:
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RenderOcclusionMgr();
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// RenderOcclusionMgr
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virtual void init();
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void render(SceneRenderState * state) override;
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// ConsoleObject
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static void consoleInit();
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static void initPersistFields();
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DECLARE_CONOBJECT(RenderOcclusionMgr);
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protected:
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GFXStateBlockRef mRenderSB;
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GFXStateBlockRef mTestSB;
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/// The material for rendering occluders.
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SimObjectPtr<Material> mMaterial;
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BaseMatInstance *mMatInstance;
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static bool smDebugRender;
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GFXVertexBufferHandle<GFXVertexP> mBoxBuff;
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GFXVertexBufferHandle<GFXVertexP> mSphereBuff;
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U32 mSpherePrimCount;
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};
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#endif // _RENDEROCCLUSIONMGR_H_
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