mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 05:04:45 +00:00
193 lines
4.8 KiB
C++
193 lines
4.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/input/razerHydra/razerHydraData.h"
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#include "platform/input/razerHydra/razerHydraUtil.h"
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RazerHyrdaControllerData::RazerHyrdaControllerData()
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{
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reset();
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}
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void RazerHyrdaControllerData::reset()
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{
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mDataSet = false;
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mShoulder = false;
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mThumb = false;
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mStart = false;
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mButton1 = false;
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mButton2 = false;
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mButton3 = false;
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mButton4 = false;
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mIsDocked = false;
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}
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void RazerHyrdaControllerData::setData(const sixenseControllerData& data, const F32& maxAxisRadius)
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{
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// Controller position
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RazerHydraUtil::convertPosition(data.pos, mRawPos[0], mRawPos[1], mRawPos[2]);
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mPos[0] = (S32)mFloor(mRawPos[0]);
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mPos[1] = (S32)mFloor(mRawPos[1]);
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mPos[2] = (S32)mFloor(mRawPos[2]);
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mPosPoint.set(mPos[0], mPos[1], mPos[2]);
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// Controller rotation
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RazerHydraUtil::convertRotation(data.rot_mat, mRot);
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mRotQuat.set(mRot);
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// Controller rotation as axis, but only if not docked
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if(!data.is_docked)
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{
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RazerHydraUtil::calculateAxisRotation(mRot, maxAxisRadius, mRotAxis);
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}
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else
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{
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mRotAxis.x = 0.0f;
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mRotAxis.y = 0.0f;
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}
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// Thumb stick
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mThumbStick[0] = data.joystick_x;
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mThumbStick[1] = data.joystick_y;
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// Trigger
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mTrigger = data.trigger;
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//Buttons
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mShoulder = data.buttons & SIXENSE_BUTTON_BUMPER;
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mThumb = data.buttons & SIXENSE_BUTTON_JOYSTICK;
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mStart = data.buttons & SIXENSE_BUTTON_START;
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mButton1 = data.buttons & SIXENSE_BUTTON_1;
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mButton2 = data.buttons & SIXENSE_BUTTON_2;
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mButton3 = data.buttons & SIXENSE_BUTTON_3;
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mButton4 = data.buttons & SIXENSE_BUTTON_4;
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// Other data
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mIsDocked = data.is_docked;
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// Store the current sequence number
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mSequenceNum = data.sequence_number;
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mDataSet = true;
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}
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U32 RazerHyrdaControllerData::compare(RazerHyrdaControllerData* other)
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{
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S32 result = DIFF_NONE;
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// Check position
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if(mDataSet)
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{
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if(mPos[0] != other->mPos[0])
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result |= DIFF_POSX;
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if(mPos[1] != other->mPos[1])
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result |= DIFF_POSY;
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if(mPos[2] != other->mPos[2])
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result |= DIFF_POSZ;
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}
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else
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{
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result |= DIFF_POS;
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}
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// Check rotation
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if(mRotQuat != other->mRotQuat || !mDataSet)
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{
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result |= DIFF_ROT;
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}
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// Check rotation as axis
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if(mRotAxis.x != other->mRotAxis.x || !mDataSet)
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{
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result |= DIFF_ROTAXISX;
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}
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if(mRotAxis.y != other->mRotAxis.y || !mDataSet)
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{
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result |= DIFF_ROTAXISY;
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}
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// Check thumb stick
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if(mThumbStick[0] != other->mThumbStick[0] || !mDataSet)
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{
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result |= DIFF_AXISX;
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}
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if(mThumbStick[1] != other->mThumbStick[1] || !mDataSet)
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{
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result |= DIFF_AXISY;
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}
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// Check trigger
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if(mTrigger != other->mTrigger || !mDataSet)
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{
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result |= DIFF_TRIGGER;
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}
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// Check buttons
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if(mShoulder != other->mShoulder)
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{
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result |= DIFF_BUTTON_SHOULDER;
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}
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if(mThumb != other->mThumb)
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{
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result |= DIFF_BUTTON_THUMB;
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}
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if(mStart != other->mStart)
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{
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result |= DIFF_BUTTON_START;
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}
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if(mButton1 != other->mButton1)
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{
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result |= DIFF_BUTTON1;
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}
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if(mButton2 != other->mButton2)
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{
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result |= DIFF_BUTTON2;
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}
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if(mButton3 != other->mButton3)
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{
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result |= DIFF_BUTTON3;
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}
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if(mButton4 != other->mButton4)
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{
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result |= DIFF_BUTTON4;
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}
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return result;
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}
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U32 RazerHyrdaControllerData::compareMeta(RazerHyrdaControllerData* other)
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{
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S32 result = DIFF_NONE;
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if(mIsDocked != other->mIsDocked || !mDataSet)
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{
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result |= METADIFF_DOCKED;
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}
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return result;
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}
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