mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "math/mPlaneTransformer.h"
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#include "math/mMathFn.h"
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void PlaneTransformer::set(const MatrixF& xform, const Point3F& scale)
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{
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mTransform = xform;
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mScale = scale;
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MatrixF scaleMat(true);
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F32* m = scaleMat;
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m[MatrixF::idx(0, 0)] = scale.x;
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m[MatrixF::idx(1, 1)] = scale.y;
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m[MatrixF::idx(2, 2)] = scale.z;
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mTransposeInverse = xform;
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mTransposeInverse.mul(scaleMat);
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mTransposeInverse.transpose();
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mTransposeInverse.inverse();
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}
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void PlaneTransformer::transform(const PlaneF& plane, PlaneF& result)
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{
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Point3F point = plane;
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point *= -plane.d;
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point.convolve(mScale);
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mTransform.mulP(point);
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Point3F normal = plane;
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mTransposeInverse.mulV(normal);
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result.set(point, normal);
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// mTransformPlane(mTransform, mScale, plane, &result);
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}
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void PlaneTransformer::setIdentity()
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{
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static struct MakeIdentity
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{
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PlaneTransformer transformer;
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MakeIdentity()
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{
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MatrixF defMat(true);
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Point3F defScale(1.0f, 1.0f, 1.0f);
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transformer.set(defMat, defScale);
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}
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} sMakeIdentity;
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*this = sMakeIdentity.transformer;
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}
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