Torque3D/Engine/source/gui/editor/guiPopupMenuCtrl.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

93 lines
2.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#ifndef GUI_POPUP_MENU_CTRL_H
#define GUI_POPUP_MENU_CTRL_H
#ifndef _GUITEXTLISTCTRL_H_
#include "gui/controls/guiTextListCtrl.h"
#endif
#ifndef _GUIMENUBAR_H_
#include "gui/editor/guiMenuBar.h"
#endif
#ifndef _POPUPMENU_H_
#include "platform/menus/popupMenu.h"
#endif
class GuiPopupMenuBackgroundCtrl;
class GuiPopupMenuTextListCtrl : public GuiTextListCtrl
{
friend class GuiPopupMenuBackgroundCtrl;
friend class PopupMenu;
private:
typedef GuiTextListCtrl Parent;
GuiPopupMenuBackgroundCtrl* mBackground;
public:
bool isSubMenu; // Indicates that this text list is in a submenu
Point2I maxBitmapSize;
GuiMenuBar* mMenuBar;
PopupMenu* mPopup;
S32 mLastHighlightedMenuIdx;
GuiPopupMenuTextListCtrl();
// GuiControl overloads:
bool onKeyDown(const GuiEvent &event) override;
void onMouseDown(const GuiEvent &event) override;
void onMouseUp(const GuiEvent &event) override;
void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver) override;
void onCellHighlighted(Point2I cell) override; // Added
};
class GuiPopupMenuBackgroundCtrl : public GuiControl
{
typedef GuiControl Parent;
public:
GuiPopupMenuBackgroundCtrl();
void onMouseDown(const GuiEvent &event) override;
void onMouseUp(const GuiEvent &event) override;
void onMouseMove(const GuiEvent &event) override;
void onMouseDragged(const GuiEvent &event) override;
void close();
void clearPopups();
S32 findPopupMenu(PopupMenu* menu);
Vector<PopupMenu*> mPopups;
GuiMenuBar* mMenuBarCtrl;
};
#endif