mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
70 lines
2.6 KiB
C++
70 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIANIMBITMAPCTRL_H_
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#define _GUIANIMBITMAPCTRL_H_
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#ifndef _GUIBITMAPCTRL_H_
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#include "gui/controls/guiBitmapCtrl.h"
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#endif
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class guiAnimBitmapCtrl : public GuiBitmapCtrl
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{
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public:
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typedef GuiBitmapCtrl Parent;
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protected:
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/// max frames (x,y)
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Point2I mAnimTexTiling;
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/// frames to use
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StringTableEntry mAnimTexFramesString;
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/// frames to use (internal)
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Vector<S32> mAnimTexFrames;
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U32 mNumFrames;
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S32 mCurFrameIndex;
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bool mLoop;
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bool mPlay;
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bool mReverse;
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S32 mFramesPerSec;
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bool mAnimateTexture;
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PlatformTimer * mFrameTime;
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bool mFinished;
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static bool ptSetFrame(void *object, const char *index, const char *data);
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static bool ptSetFrameRanges(void *object, const char *index, const char *data);
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public:
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guiAnimBitmapCtrl();
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~guiAnimBitmapCtrl();
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bool onAdd() override;
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static void initPersistFields();
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void onRender(Point2I offset, const RectI &updateRect) override;
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DECLARE_CONOBJECT(guiAnimBitmapCtrl);
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DECLARE_CATEGORY("Gui Images");
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DECLARE_DESCRIPTION("A control that clips a bitmap based on %.");
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DECLARE_CALLBACK(void, onLoop, ());
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DECLARE_CALLBACK(void, onCompleted, ());
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DECLARE_CALLBACK(void, onFrame, (S32 frameIndex, S32 frame));
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};
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#endif |