mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _CONSOLEXMLEXPORT_H_
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#define _CONSOLEXMLEXPORT_H_
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#ifndef _TORQUE_STRING_H_
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#include "core/util/str.h"
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#endif
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class SimXMLDocument;
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/// @defgroup console_reflection Reflection
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/// @ingroup console_system Console System
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///
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/// Exports console information to XML representation
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/// @{
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namespace Con {
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class XMLExport
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{
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public:
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XMLExport();
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~XMLExport();
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// writes console information in XML format to the file specified
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void exportXML(String& str);
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private:
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void exportBaseTypes();
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void exportEntryTypes();
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void exportNamespaces();
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SimXMLDocument *mXML;
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};
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};
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/// @}
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#endif //_CONSOLEXMLEXPORT_H_
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