Torque3D/Engine/source/console/consoleXMLExport.h
2016-10-18 11:37:18 -05:00

66 lines
1.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _CONSOLEXMLEXPORT_H_
#define _CONSOLEXMLEXPORT_H_
#ifndef _TORQUE_STRING_H_
#include "core/util/str.h"
#endif
class SimXMLDocument;
/// @defgroup console_reflection Reflection
/// @ingroup console_system Console System
///
/// Exports console information to XML representation
/// @{
namespace Con {
class XMLExport
{
public:
XMLExport();
~XMLExport();
// writes console information in XML format to the file specified
void exportXML(String& str);
private:
void exportBaseTypes();
void exportEntryTypes();
void exportNamespaces();
SimXMLDocument *mXML;
};
};
/// @}
#endif //_CONSOLEXMLEXPORT_H_