mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
105 lines
3.4 KiB
C++
105 lines
3.4 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "afx/arcaneFX.h"
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#include "console/consoleTypes.h"
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#include "core/stream/bitStream.h"
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#include "afx/ce/afxCollisionEvent.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxCollisionEventData
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IMPLEMENT_CO_DATABLOCK_V1(afxCollisionEventData);
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ConsoleDocClass( afxCollisionEventData,
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"@brief A datablock that specifies a Collision Event effect.\n\n"
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"MORE NEEDED HERE.\n"
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"@ingroup afxEffects\n"
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"@ingroup AFX\n"
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"@ingroup Datablocks\n"
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);
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afxCollisionEventData::afxCollisionEventData()
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{
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method_name = ST_NULLSTRING;
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script_data = ST_NULLSTRING;
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gen_trigger = false;
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trigger_bit = 0;
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}
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afxCollisionEventData::afxCollisionEventData(const afxCollisionEventData& other, bool temp_clone) : GameBaseData(other, temp_clone)
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{
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method_name = other.method_name;
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script_data = other.script_data;
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gen_trigger = other.gen_trigger;
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trigger_bit = other.trigger_bit;
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}
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#define myOffset(field) Offset(field, afxCollisionEventData)
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void afxCollisionEventData::initPersistFields()
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{
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docsURL;
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addField("methodName", TypeString, myOffset(method_name),
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"...");
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addField("scriptData", TypeString, myOffset(script_data),
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"...");
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addField("generateTrigger", TypeBool, myOffset(gen_trigger),
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"...");
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addField("triggerBit", TypeS8, myOffset(trigger_bit),
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"...");
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Parent::initPersistFields();
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}
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void afxCollisionEventData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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stream->writeString(method_name);
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stream->writeString(script_data);
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if (stream->writeFlag(gen_trigger))
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stream->write(trigger_bit);
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}
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void afxCollisionEventData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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method_name = stream->readSTString();
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script_data = stream->readSTString();
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gen_trigger = stream->readFlag();
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if (gen_trigger)
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stream->read(&trigger_bit);
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else
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trigger_bit = 0;
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}
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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