mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PHYSICSEVENTS_H_
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#define _PHYSICSEVENTS_H_
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#ifndef _NETCONNECTION_H_
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#include "sim/netConnection.h"
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#endif
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class SceneObject;
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class SceneContainer;
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/// When this NetEvent is processed on the client-side it
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/// applies a radial impulse to objects in the physics
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/// simulation.
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class RadialImpulseEvent : public NetEvent
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{
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typedef NetEvent Parent;
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protected:
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struct ImpulseInfo
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{
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Point3F pos;
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F32 radius;
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F32 magnitude;
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};
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Point3F mPosition;
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F32 mRadius;
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F32 mMagnitude;
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static void _impulseCallback( SceneObject *obj, void *key );
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public:
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RadialImpulseEvent();
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RadialImpulseEvent( const Point3F &pos, F32 radius, F32 magnitude );
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~RadialImpulseEvent();
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void pack( NetConnection* /*ps*/, BitStream *bstream ) override;
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void write( NetConnection*, BitStream *bstream ) override;
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void unpack( NetConnection *ps, BitStream *bstream ) override;
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void process(NetConnection *) override;
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static void impulse( SceneContainer *con, const Point3F &position, F32 radius, F32 magnitude );
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DECLARE_CONOBJECT( RadialImpulseEvent );
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};
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#endif // _PHYSICSEVENTS_H_
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