mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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note ibl skips prefilter step and prefilter just becomes the cubeRefl.getCubemap() Generates cubemap mip levels after the bake correctly on DX side. |
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| .. | ||
| boxEnvironmentProbe.cpp | ||
| boxEnvironmentProbe.h | ||
| IBLUtilities.cpp | ||
| IBLUtilities.h | ||
| reflectionProbe.cpp | ||
| reflectionProbe.h | ||
| skylight.cpp | ||
| skylight.h | ||
| sphereEnvironmentProbe.cpp | ||
| sphereEnvironmentProbe.h | ||