Torque3D/Engine/source/T3D/decal/decalDataFile.cpp
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00

408 lines
12 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "decalDataFile.h"
#include "math/mathIO.h"
#include "core/tAlgorithm.h"
#include "core/stream/fileStream.h"
#include "T3D/decal/decalManager.h"
#include "T3D/decal/decalData.h"
template<>
void* Resource<DecalDataFile>::create( const Torque::Path &path )
{
FileStream stream;
stream.open( path.getFullPath(), Torque::FS::File::Read );
if ( stream.getStatus() != Stream::Ok )
return NULL;
DecalDataFile *file = new DecalDataFile();
if ( !file->read( stream ) )
{
delete file;
return NULL;
}
return file;
}
template<>
ResourceBase::Signature Resource<DecalDataFile>::signature()
{
return MakeFourCC('d','e','c','f');
}
//-----------------------------------------------------------------------------
DecalDataFile::DecalDataFile()
: mIsDirty( false ),
mSphereWithLastInsertion( NULL )
{
VECTOR_SET_ASSOCIATION( mSphereList );
}
//-----------------------------------------------------------------------------
DecalDataFile::~DecalDataFile()
{
clear();
}
//-----------------------------------------------------------------------------
void DecalDataFile::clear()
{
for ( U32 i=0; i < mSphereList.size(); i++ )
delete mSphereList[i];
mSphereList.clear();
mSphereWithLastInsertion = NULL;
mChunker.freeBlocks();
mIsDirty = true;
}
//-----------------------------------------------------------------------------
bool DecalDataFile::write( Stream& stream )
{
// Write our identifier... so we have a better
// idea if we're reading pure garbage.
// This identifier stands for "Torque Decal Data File".
stream.write( 4, "TDDF" );
// Now the version number.
stream.write( (U8)FILE_VERSION );
Vector<DecalInstance*> allDecals;
// Gather all DecalInstances that should be saved.
for ( U32 i = 0; i < mSphereList.size(); i++ )
{
Vector<DecalInstance*>::const_iterator item = mSphereList[i]->mItems.begin();
for ( ; item != mSphereList[i]->mItems.end(); item++ )
{
if ( (*item)->mFlags & SaveDecal )
allDecals.push_back( (*item) );
}
}
// Gather all the DecalData datablocks used.
Vector<const DecalData*> allDatablocks;
for ( U32 i = 0; i < allDecals.size(); i++ )
allDatablocks.push_back_unique( allDecals[i]->mDataBlock );
// Write out datablock lookupNames.
U32 count = allDatablocks.size();
stream.write( count );
for ( U32 i = 0; i < count; i++ )
stream.write( allDatablocks[i]->lookupName );
Vector<const DecalData*>::iterator dataIter;
// Write out the DecalInstance list.
count = allDecals.size();
stream.write( count );
for ( U32 i = 0; i < count; i++ )
{
DecalInstance *inst = allDecals[i];
dataIter = T3D::find( allDatablocks.begin(), allDatablocks.end(), inst->mDataBlock );
U8 dataIndex = dataIter - allDatablocks.begin();
stream.write( dataIndex );
mathWrite( stream, inst->mPosition );
mathWrite( stream, inst->mNormal );
mathWrite( stream, inst->mTangent );
stream.write( inst->mTextureRectIdx );
stream.write( inst->mSize );
stream.write( inst->mRenderPriority );
}
// Clear the dirty flag.
mIsDirty = false;
return true;
}
//-----------------------------------------------------------------------------
bool DecalDataFile::read( Stream &stream )
{
// NOTE: we are shortcutting by just saving out the DecalInst and
// using regular addDecal methods to add them, which will end up
// generating the DecalSphere(s) in the process.
// It would be more efficient however to just save out all the data
// and read it all in with no calculation required.
// Read our identifier... so we know we're
// not reading in pure garbage.
char id[4] = { 0 };
stream.read( 4, id );
if ( dMemcmp( id, "TDDF", 4 ) != 0 )
{
Con::errorf( "DecalDataFile::read() - This is not a Decal file!" );
return false;
}
// Empty ourselves before we really begin reading.
clear();
// Now the version number.
U8 version;
stream.read( &version );
if ( version != (U8)FILE_VERSION )
{
Con::errorf( "DecalDataFile::read() - file versions do not match!" );
Con::errorf( "You must manually delete the old .decals file before continuing!" );
return false;
}
// Read in the lookupNames of the DecalData datablocks and recover the datablock.
Vector<DecalData*> allDatablocks;
U32 count;
stream.read( &count );
allDatablocks.setSize( count );
for ( U32 i = 0; i < count; i++ )
{
String lookupName;
stream.read( &lookupName );
DecalData *data = DecalData::findDatablock( lookupName );
if ( !data )
{
char name[512];
dSprintf(name, 512, "%s_missing", lookupName.c_str());
DecalData *stubCheck = DecalData::findDatablock( name );
if( !stubCheck )
{
data = new DecalData;
data->lookupName = name;
data->registerObject(name);
Sim::getRootGroup()->addObject( data );
data->mMaterialName = "WarningMaterial";
data->mMaterial = dynamic_cast<Material*>(Sim::findObject("WarningMaterial"));
Con::errorf( "DecalDataFile::read() - DecalData %s does not exist! Temporarily created %s_missing.", lookupName.c_str(), lookupName.c_str());
}
}
allDatablocks[ i ] = data;
}
U8 dataIndex;
DecalData *data;
// Now read all the DecalInstance(s).
stream.read( &count );
for ( U32 i = 0; i < count; i++ )
{
DecalInstance *inst = _allocateInstance();
stream.read( &dataIndex );
mathRead( stream, &inst->mPosition );
mathRead( stream, &inst->mNormal );
mathRead( stream, &inst->mTangent );
stream.read( &inst->mTextureRectIdx );
stream.read( &inst->mSize );
stream.read( &inst->mRenderPriority );
inst->mVisibility = 1.0f;
inst->mFlags = PermanentDecal | SaveDecal | ClipDecal;
inst->mCreateTime = Sim::getCurrentTime();
inst->mVerts = NULL;
inst->mIndices = NULL;
inst->mVertCount = 0;
inst->mIndxCount = 0;
data = allDatablocks[ dataIndex ];
if ( data )
{
inst->mDataBlock = data;
_addDecalToSpheres( inst );
// onload set instances should get added to the appropriate vec
inst->mId = gDecalManager->mDecalInstanceVec.size();
gDecalManager->mDecalInstanceVec.push_back(inst);
}
else
{
_freeInstance( inst );
Con::errorf( "DecalDataFile::read - cannot find DecalData for DecalInstance read from disk." );
}
}
// Clear the dirty flag.
mIsDirty = false;
return true;
}
//-----------------------------------------------------------------------------
DecalInstance* DecalDataFile::addDecal( const Point3F& pos, const Point3F& normal, const Point3F& tangent,
DecalData* decalData, F32 decalScale, S32 decalTexIndex, U8 flags )
{
DecalInstance* newDecal = _allocateInstance();
newDecal->mRenderPriority = 0;
newDecal->mCustomTex = NULL;
newDecal->mId = -1;
newDecal->mPosition = pos;
newDecal->mNormal = normal;
newDecal->mTangent = tangent;
newDecal->mSize = decalData->size * decalScale;
newDecal->mDataBlock = decalData;
S32 frame = newDecal->mDataBlock->frame;
// randomize the frame if the flag is set. this number is used directly below us
// when calculating render coords
if ( decalData->randomize )
frame = gRandGen.randI();
frame %= getMax( decalData->texCoordCount, 0 ) + 1;
newDecal->mTextureRectIdx = frame;
newDecal->mVisibility = 1.0f;
newDecal->mLastAlpha = -1.0f;
newDecal->mCreateTime = Sim::getCurrentTime();
newDecal->mVerts = NULL;
newDecal->mIndices = NULL;
newDecal->mVertCount = 0;
newDecal->mIndxCount = 0;
newDecal->mFlags = flags;
newDecal->mFlags |= ClipDecal;
_addDecalToSpheres( newDecal );
return newDecal;
}
//-----------------------------------------------------------------------------
void DecalDataFile::_addDecalToSpheres( DecalInstance* inst )
{
// First try the sphere we have last inserted an item into, if there is one.
// Given a good spatial locality of insertions, this is a reasonable first
// guess as a good candidate.
if( mSphereWithLastInsertion && mSphereWithLastInsertion->tryAddItem( inst ) )
return;
// Otherwise, go through the list and try to find an existing sphere that meets
// our tolerances.
for( U32 i = 0; i < mSphereList.size(); i++ )
{
DecalSphere* sphere = mSphereList[i];
if( sphere == mSphereWithLastInsertion )
continue;
if( sphere->tryAddItem( inst ) )
{
mSphereWithLastInsertion = sphere;
return;
}
}
// Didn't find a suitable existing sphere, so create a new one.
DecalSphere* sphere = new DecalSphere( inst->mPosition, inst->mSize / 2.f );
mSphereList.push_back( sphere );
mSphereWithLastInsertion = sphere;
sphere->mItems.push_back( inst );
}
//-----------------------------------------------------------------------------
void DecalDataFile::removeDecal( DecalInstance *inst )
{
if( !_removeDecalFromSpheres( inst ) )
return;
_freeInstance( inst );
}
//-----------------------------------------------------------------------------
bool DecalDataFile::_removeDecalFromSpheres( DecalInstance *inst )
{
for( U32 i = 0; i < mSphereList.size(); i++ )
{
DecalSphere* sphere = mSphereList[ i ];
Vector< DecalInstance* > &items = sphere->mItems;
// Try to remove the instance from the list of this sphere.
// If that fails, the instance doesn't belong to this sphere
// so continue.
if( !items.remove( inst ) )
continue;
// If the sphere is now empty, remove it. Otherwise, update
// it's bounds.
if( items.empty() )
{
if( mSphereWithLastInsertion == sphere )
mSphereWithLastInsertion = NULL;
delete sphere;
mSphereList.erase( i );
}
else
sphere->updateWorldSphere();
return true;
}
return false;
}
//-----------------------------------------------------------------------------
void DecalDataFile::notifyDecalModified( DecalInstance *inst )
{
_removeDecalFromSpheres( inst );
_addDecalToSpheres( inst );
}