Torque3D/Engine/source/gui/containers
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
guiAutoScrollCtrl.cpp Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
guiAutoScrollCtrl.h
guiContainer.cpp
guiContainer.h
guiCtrlArrayCtrl.cpp
guiCtrlArrayCtrl.h
guiDragAndDropCtrl.cpp
guiDragAndDropCtrl.h
guiDynamicCtrlArrayCtrl.cpp
guiDynamicCtrlArrayCtrl.h
guiFormCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiFormCtrl.h
guiFrameCtrl.cpp
guiFrameCtrl.h uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiPaneCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiPaneCtrl.h
guiPanel.cpp
guiPanel.h
guiRolloutCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiRolloutCtrl.h
guiScrollCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiScrollCtrl.h
guiSplitContainer.cpp Update guiSplitContainer.cpp 2019-03-30 14:40:58 -05:00
guiSplitContainer.h
guiStackCtrl.cpp
guiStackCtrl.h
guiTabBookCtrl.cpp
guiTabBookCtrl.h
guiWindowCollapseCtrl.cpp
guiWindowCollapseCtrl.h
guiWindowCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiWindowCtrl.h