Torque3D/Engine/source/gui/shaderEditor/nodes/shaderNode.cpp
marauder2k7 be0689549a place functions in cpp
stop cli bitching.....
2024-03-02 20:14:11 +00:00

69 lines
1.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/shaderEditor/nodes/shaderNode.h"
IMPLEMENT_CONOBJECT(ShaderNode);
ConsoleDocClass(ShaderNode,
"@brief Base class for all nodes to derive from.\n\n"
"Editor use only.\n\n"
"@internal"
);
ShaderNode::ShaderNode()
{
}
bool ShaderNode::onWake()
{
return false;
}
void ShaderNode::onSleep()
{
}
void ShaderNode::initPersistFields()
{
}
bool ShaderNode::onAdd()
{
return false;
}
void ShaderNode::onRemove()
{
}
void ShaderNode::write(Stream& stream, U32 tabStop, U32 flags)
{
}
void ShaderNode::read(Stream& stream)
{
}