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Adding multiple collision hulls and shapes through the shape editor now works as intended though with multiple convex hulls it does produce a few lag spikes on first load of the objects. |
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| .. | ||
| core | ||
| data | ||
| tools | ||
| D3DCompiler_47.dll | ||
| main.tscript.in | ||
| runTests.tscript | ||
| Template.torsion.exports | ||