Torque3D/Engine/source/ts/collada
AzaezelX 97ec99f704 Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
..
colladaAppMaterial.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
colladaAppMaterial.h Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
colladaAppMesh.cpp slimmed down shadowvar cleanups, plus removal of an unused membervar. 2018-04-02 03:06:58 -05:00
colladaAppMesh.h Updated paths for collada tdictionary.h 2015-12-13 03:33:39 +00:00
colladaAppNode.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
colladaAppNode.h Updated paths for collada tdictionary.h 2015-12-13 03:33:39 +00:00
colladaAppSequence.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaAppSequence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaExtensions.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaExtensions.h Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaImport.cpp Adds ability to skip loading of cached dts in enumColladaForImport 2019-02-23 21:34:11 -06:00
colladaLights.cpp Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
colladaShapeLoader.cpp Revert "collada/ts chain shadowvar and member var clenaups" 2018-04-02 03:01:52 -05:00
colladaShapeLoader.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaUtils.cpp slimmed down shadowvar cleanups, plus removal of an unused membervar. 2018-04-02 03:06:58 -05:00
colladaUtils.h Cleanup of export function to remove redundant arg 2018-03-04 16:03:39 -06:00